OT19 Semi-Final
Game1
BrentS (Seleucid) 8 - Polonus100 (Antigonid) 5
Game 2
BrentS (Antigonid) 8 - Polonus100 (Seluecid) 3
Game 1
This was a long, slow, patient, bloody grind that extended over two sessions…..but swung dramatically and unexpectedly at the end. The Antigonids started with a MFM to threaten my Heavy Chariots, then a Mounted Charge. The Heavy Cavs went hoof to hoof and the charging Antigonid HC was unlucky to be one hit short of killing Antiochus’ unit, which was lucky in turn to kill the enemy on battle back. I Countered the Mounted Charge to try to take out some pinned units, throwing in the Heavy Chariots. Rule of thumb, don’t ever commit chariots, they’re just banners for the enemy!…..and so it proved as the Antoginds re-Countered the Charge and killed both chariots and my Heavy Cav. With both flanks in tatters for both sides it settled down into a shooting match, which the Antigonids did the better of with a Darken the Sky, killing two more units. Down 5 banners to 3, and losing the skirmishing contest, it was time to get bold (read desperate) and switch the play. I Double Timed my Heavy Infantry away from the strong Antigonid centre and into his left flank, killing an elephant and getting a double helmet leader kill on Pyrrhus…..my least favourite aspect of the game and it swung it. The Antigonids pulled their heavy centre across to try to intervene but they were too slow. Another Double Time right into the infantry pinned on the Antigonid baseline took out three units in one play for the victory, with Lysimachus taking out two units himself.
Game 2
This was much quicker, taking maybe less than 30 minutes and evolved very differently to the first, probably more in line with how this scenario usually plays out, with most of the action on the strong Antigonid right. I was concerned that I didn’t start with any cards to order that flank but every single card I drew thereafter was a right order. I pressed forward on my right and the Seleucids answered with a Mounted Charge which didn’t have any hard targets except Demetrius’ Heavy Cav, making me think he was short on orders there…..and unfortunately for him Demetrius and his unit just survived the charge. I Countered the charge, killing pinned units and from thereon it was an exercise in sustained pressure, with the Seleucid lights repeatedly being pinned and killed. Interestingly and unusually it devolved into an elephant on elephant battle there, with four of the pixelated pachyderms duking it out at one stage, including multiple rampages and one trampling (that’s really rare). The Antigonids switched the action to my left flank, which I’d left exposed, and killed a couple of units, but the battle was already over and ended with the elephant there dying on battle back.
Thanks to Michel for some strongly contested, well played games. I really enjoyed them. Thank you also for your patience with scheduling difficulties, dropouts and rule confusion (all cleared up but it does happen when playing with rarely used units like chariots and elephants). It might not have influenced the overall result but you were very unlucky in the first match……it’s part of the game and thematically understandable but double helmet kills are the one feature of Ancients that I wouldn’t mind playing without.