Victory Results:
 40 %
Record a victory for BOTTOM ARMY  60 %
Total plays 5 - Last reported by SimSportPlyr on 2025-01-12 18:52:49

Historical Background
Julius Caesar crossed the Adriatic with seven depleted legions in order to confront Gnaeus Pompey’s main army and bring the civil war to an end. Antony, with the remaining five legions, was delayed (see Brindisi Raid). Caesar followed Pompey to Asparagium and boldly offered battle but Pompey refused, in spite of numerical superiority, because his troops were much inferior in training to Caesar’s veterans. Meanwhile, Antony, blown far off course, had crossed the Adriatic and landed in Pompey’s rear.
Pompey, presented with the opportunity to destroy his opponents in detail, was obsessed instead about being trapped between them.
Caesar moved quickly to join Antony and simultaneously threaten Dyrrhachium, Pompey’s logistical base. Pompey marched to defend it, but Caesar joined Antony and occupied Dyrrhachium first. Caesar audaciously began blockading Pompey’s larger army against the sea by constructing a line of forts. Pompey retaliated with his own line of counter-fortifications. Pompey’s larger army began running short of supplies and (more importantly) water. He was left with no choice but to attack or surrender. He finally decided to break Caesar’s line at the southern end of the fortifications, where Caesar’s ramparts were not quite complete. Pompey’s plan was excellent, as he landed a contingent of marines and light troops from the sea and at the same time stormed across the river with several of his best legions toward Caesar’s weak point in his line. The defenders held for some time against this combined force, but finally were pushed back. Anthony’s arrival stopped the advance, but Pompey’s troops threw back Caesar’s vastly outnumbered veterans as they counterattacked to retake their lines.
Pompey built a new camp near the shore that secured access for his large cavalry arm to the grazing lands to the south.
Caesar, desperately short of supplies himself, was forced to withdraw. His army moved into Thessaly, pillaging as they went, and regaining strength. Pompey warily pursued his rival. Caesar consoled his troops afterward, telling them it was not lack of fighting prowess,
but rather fate and circumstance that defeated them. His army’s morale remained high, and they were most eager to avenge their defeat.
Pompey’s troops and the host of Senators accompanying the army began to see themselves as more than a match for Caesar and his veterans. t was this fatal overconfidence that compelled them to advance and do battle later at Pharsalus.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

War Council

Pompeian Army (Use grey blocks)
• Leader: Pompey
• 10 Command Cards
• Move First

Caesarian Army (Use red blocks)
• Leader: Caesar
• 10 Command Cards

Victory
12 Banners

Special Rules
Julian Legions rule is in effect for both armies.
• Julius Caesar Rule is in effect.
• A Pompeian MI or HI unit that exits off the Roman left section of the battlefield counts as one Victory Banner. The unit is removed from play, and may not re-enter.
• Camps represent the Watch Towers in Caesar fortifications; they have exactly the same features as usual camps with exception they do not reduce range strength of the units.

 

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bartok replied the topic:
6 months 1 week ago
Pompey win 12-8 but was killed by Caesar units.
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alecrespi replied the topic:
6 months 3 weeks ago
Attached you will find the video log of this epic match.


 
RiverWanderer replied the topic:
6 months 3 weeks ago
After last month's opening game in our current season of "Saturday Epics", we assembled again on Vassal/Discord to see if Caesar could resist Pompey at  Dyrrhachium .

It was hard fighting from the start and Pompey's crushing advance on Caesar's half-built ramparts seemed unstoppable. Anthony was able to stem the breakthrough by bold action and the fall of Pompey's lieutenant brought great hope to Caesar's army. Yet, after this dazzling arrival, Anthony's dice became somewhat less generous. Caesar found likewise - having to watch Marcellinus fall whilst he himself was still far from the action. Several times, Pompeian units across the field were able to flee just in time or battled back to good effect at a critical point.

Here we are in the last moments, Pompey advances to seal his victory at 12-8:


The result seems in line with the historical account. Caesar's army is left to hope that the coming scenarios continue to stick to the script!

Log file:

File Attachment:

File Name: EpicMK02.vlog
File Size:1,069 KB


As with MK01, the scenario was a good one for six players, since the right of the board is secondary, either lacking initial units or subject to a likely general drift towards the left, making these sections a good choice for the Commanders-in-Chief.
RiverWanderer replied the topic:
6 months 3 weeks ago

A question - can only Pompeian HI or MI exit the board, or may other units exit (at no VB benefit, and never to return) ?
For our game, we concluded that other unit types follow the standard rules and can't leave the board.

Another special rule caused a question:
Camps represent the Watch Towers in Caesar fortifications; they have exactly the same features as usual camps 
with exception they do not reduce range strength of the units


Camps already don't reduce range strength so we interpreted this as supposed not to reduce close combat strength - having the effect of making the camp into a six-sided rampart. Was this correct?
RiverWanderer replied the topic:
6 months 3 weeks ago
A question - can only Pompeian HI or MI exit the board, or may other units exit (at no VB benefit, and never to return) ?
RiverWanderer replied the topic:
2 years 5 months ago
Very close game (11-12) with Pompeian side exiting three units whilst Anthony pressed hard on their centre/right. However, Caesar had crushed their left flank and Pompey's foray into and across the rampart may have wasted valuable time for an exchange that gave the final banner and victory to Caesar.