Bridge
These rules are used for all bridges, including pontoon.
Movement: No movement restrictions.
Battle:
- A unit may battle on the turn it enters a bridge hex. A unit on a bridge hex battling out will roll a maximum of two battle dice in Close Combat or one battle die in Ranged Combat. A unit on a bridge hex may still make a Momentum Advance after a successful close combat. A foot unit defending on a bridge hex may ignore one flag rolled against it.
- When battling an enemy unit on a bridge hex, a maximum of two battle dice are rolled in Close Combat. Ranged Combat is unaffected.
- A Command card that adds additional dice in battle will modify the number of battle dice maximum that may be rolled.
Line of Sight: A bridge hex does not block line of sight.
Fordable River
Movement: A unit must stop when it enters a fordable river hex.
Battle: A unit may battle on the turn it enters a fordable river hex.
- When battling an enemy unit on a fordable river hex, a maximum of 2 battle dice are rolled in Close Combat.
- A unit on a fordable river hex battling out will roll a maximum of 2 battle dice in Close Combat, and 1 die in Range Combat. A unit that moves onto or starts on a fordable river hex may make a Momentum Advance after a successful Close Combat.
- A Command card that adds additional dice in battle will modify the number of battle dice maximum that may be rolled.
Line of Sight: A fordable river hex does not block line of sight.