Victory Results:
 0 %
Record a victory for BOTTOM ARMY  100 %
Total plays 11 - Last reported by mk20336 on 2025-03-16 23:16:20

Historical Background

Following the siege and taking of Nicaea, the Crusader army marched through a bleak region, shadowed all the while, by a small force of Turkish cavalry. When the Crusader vanguard reached the Kara Su valley, Bohemond of Taranto, seeing the main Turkish army deployed and blocking his path, ordered the infantry to make camp to provide them with a defendable base. 
He sent word to the main Crusader body, which was about 4 miles behind, to come up quickly. Then he ordered the cavalry in the vanguard forward to protect the infantry. While the camp was being set up, the Turkish force attacked the Crusader cavalry. Confused by the Turkish long-range harassing tactics, the Crusader cavalry was unable to come to grips with the light Turkish cavalry and finally retired back to the southern edge of the infantry camp.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

War Council

Seljuq Turks Army

• Leader: Kilij Arslan I
• 5 Command Cards
• 4 Inspired Actions tokens
• Move First Move First

Leader Light Cavalry Light Bow Cavalry Heavy Bow Cavalry Medium Bow Cavalry
4 3 6 3 3

Crusaders Army

• Leader: Bohemond
• 5 Command Cards
• 4 Inspired Actions tokens

Leader Heavy Knight Cavalry Medium Infantry Medium Crossbow Infantry Medium Cavalry Heavy Infantry Auxilia
4 4 3 2 1 2 2

Victory

6 Banners

Special Rules

  • The Crusader player, when ordering units, may use one order from the Command Card and place a camp hex on any medium or heavy Crusader infantry unit’s hex. The unit in the hex may not move or battle. The camp may not be placed on a hex that is adjacent to a Turkish unit. Only one camp hex may be placed during the turn.
  • The Crusader player will count each Crusader camp hex deployed and occupied by a Crusader unit, as 1 Victory banner. Place a Victory banner on the hex when placing a camp hex.
  • If a Seljuq Turk unit occupies a Crusader camp hex at the start of the Turk player’s turn, before playing a Command card, the camp hex is removed, the Turk player gains 1 Victory banner and the Crusader Victory banner is lost.
  • All Seljuq Turk Medium and Heavy cavalry units are armed with bows. No need to place bow markers. Some Light Cavalry are armed with bows. Use the proper bow and non-bow Light Cavalry blocks for these different units.

 

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