Spend one Inspired Action token to perform the following Battlefield Action
LIGHT CAVALRY SWARM
After movement, up to 4 ordered Light Cavalry units that are able, will combat against the same (one) enemy unit. Roll all their dice (ranged and/or close combat ) simultaneously.
If one or more Light Cavalry units, that score hits on swords close combats, all swords rolled will score hits. If a leader is with unit that close combats, all leader symbols rolled will score hits. The defending enemy unit may battle back against one close combat unit if it survives and remains in the hex.
If the defender hex is vacant after hits and retreats are applied, one attacking close combat unit may Momentum Advance and Bonus Close Combat.
Armies
Turk | Ayyubid |
Turk or Ayyubid Light Cavalry Swarm
Battlefield Action Clarifications
The medieval Middle-Eastern version of a combined arms attack. By utilizing multiple speed, shock and missile attacks, even heavily armed Crusader units could be thoroughly disrupted and defeated in detail.
1. Conduct combat using the basic system rules, modified by Expansion rules and Light Cavalry Swarm instructions.
2. The most powerful Swarm Attacks will contain both Light Bow Cavalry and Light Cavalry units plus a Leader.
• A Swarm Attack made solely by ordered Light Bow Cavalry units could not count any sword hits rolled. For all sword hits to count, one or more Light Cavalry units must engage in Close Combat.
• For all Leader hits to count, a leader must be attached to either an ordered Light or Light Bow cavalry unit engaging in Close Combat.
3. Applying all eligible dice results simultaneously before the Crusader unit gets to respond showcases the cumulative effectiveness of ground and missile attacks coming from all directions that caused loss and destroyed Crusader unit cohesion.
4. Targeting a Crusader light bow infantry or light cavalry unit of any type that can evade: The Swarm Attack would still roll all dice, but could only count symbol hits after evade announced.
5. Crusader counter-measures:
• The Crusader player may play a First Strike card against an adjacent attacking unit before the Swarm Attack dice are rolled. The result could reduce the number of Swarm Attack
dice rolled or prohibit counting sword and/or leader hits.
• The Crusader player may spend an Inspired Action chit for Brave Unit after retreats are allocated, allowing the defending unit to remain in the hex and battle back even if reduced.