Order all units adjacent to the enemy. Units battle with one additional die in Close Combat. Units may not engage in Ranged Combat or move before Close Combat, but may Momentum Advance after successful Close Combat and if eligible make a Bonus Close Combat, with unit’s normal number of battle dice.

OR PLAY AS A SCOUT CARD ON YOUR TURN:
Issue an order to one unit or Leader in any Section. When drawing a Command card, draw two. Choose one and discard the other. Also gain one Inspired Action token at end of turn.

(one card)

NOTE: All units adjacent to an enemy unit or enemy lone Leader in all battlefield Sections when this card is played are ordered. This can get a little confusing, especially as combats take place and if enemy units are forced to retreat. We suggest that a player mark the units eligible to battle before you start your Close Combats.

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