OT2021 Round 1

Play the scenario twice, once as each side, recording the banners scored each time

  Banners       Banners    
Player 1 Game 1 Game 2 Points Player 2 Game 1 Game 2 Points
GomJabbar 5 7 0 EZPickins 10 10 3
Maxjoezach 8 10 2 Scipio 10 4 1
Gonzo 10 3 1 rjvonline 9 10 2
Rand 3 10 1 scipio1zama 10 5 2
gotigerssc 7 10 2 jaboskov 10 3 1
jfardette 10 10 3 gheintze 6 9 0
RiverWanderer 7 10 2 Michał-Wasil 10 3 1
soul1st 9 2 0 Kandras78 10 10 3
g1ul10 10 0 1 Gileforn 9 10 2
toganalper 10 4 1 FoxK 9 10 2
Kral Moon  3 10 1 Mark-McG 10 7 2
stephent 10 10 3 Dave I 9 5 0
Mattixswe 10   1 Craterus 8   1
Tommy 7   1

Burnabybob

10   1
Scenario: 210 Borodino - Shevardino Redoubt (5 September 1812)    
Deadline: 30-Sep            

CUMULATIVE POINTS

Player Points
EZPickins 3
jfardette 3
Kandras78 3
stephent 3
rjvonline 2
scipio1zama 2
gotigerssc 2
RiverWanderer 2
Gileforn 2
FoxK 2
Mark-McG 2
Maxjoezach 2
Scipio 1
Gonzo 1
Rand 1
jaboskov 1
Michał-Wasil 1
g1ul10 1
toganalper 1
Kral Moon  1
Mattixswe 1
Craterus 1
Tommy Czerwinski 1
Burnabybob 1
GomJabbar 0
gheintze 0
soul1st 0
Dave I 0

 

 

Log in to comment

Gileforn replied the topic:
3 years 6 months ago
Game 1
G1ul1o 1 (French) - 10
Gileforn (Allies) - 9

That was a wonderful game with maneuvres and rush attacks. The left French flank was really bloody, cavalry on the both sides made all what it can. Towns were captured and back. As result the victory can be on the both sides, but Giulio was better commander and won. Thanks to Giulio for the great game.


Game 2
G1ul1o 1 (Allies) - 0
Gileforn (French) - 0 (10)

Giulio tried to find time for the second game but unfortunatelly hadn't. So he decided to give victory and two points for it to my side.

 

File Attachment:

File Name: OTR1.vlog
File Size:116 KB
Kandras78 replied the topic:
3 years 6 months ago
210 Borodino - Shevardino Redoubt (5 September 1812) [OT2021 - Round One - 2nd game]
French(A) 10(9+1) vs Allies(soul1st) 2

Long and tense battle. The French struggled to remove the Russian skirmishers for a long time. Therefore their advance was painfully slow in the middle. While on the Left the French managed to secure the villages after a long fight. Russian Cavalry launched a formidable charge causing confusion among the blue ranks. The reckless Curassiers and Heavy cavalry were finally isolated, surrounded and destroyed by the more numerous French. Gen. Emmanuel was killed while holding the village of Dorodino against all odds.

This battle is a real meat grinder for sure. The battle was a much closer struggle than the score would suggest.  I had the feeling that even tough Twan was dealing out damage more effectively than me but was unable to kill off my depleted units all along the game. ​
Another great game with an excellent and noble opponent. 

File Attachment:

File Name: KvsT2.vlog
File Size:2,604 KB
 

File Attachment:

File Name: KvsT2.vsav
File Size:690 KB
FoxK replied the topic:
3 years 6 months ago
FoxK (Allies) - toganalper (French) 9 - 10

FoxK (French) - toganalper (Allies) 10 - 4
rjvonline replied the topic:
3 years 6 months ago
Renaud/rjvonline (French): 10 banners, 13 blocks lost
vs.
Joe/Gonzo (Russian): 3 banners, 23 blocks lost


We played our return match, and it was far more lopsided than the first (10-9 for Gonzo as the French). My opening with the same 2-2-2 cards wasn't quite as successful as Joe's in the first game, but my strategy to concentrate on the flanks and pretty much ignore the town hexes was very successful, greatly helped by Joe's lack of Center cards and uneven die-rolling while I had good cards (Leadership, Forced March, Bayonet Charge, Grande Manoeuvre, Infantry Combat First x2) and at times very good die-rolling. When Joe played his first Tactician card (Infantry Melee Leader, fairly late in the game) to support a full-strength Grenadier attack on my line infantry in woods I played Infantry Combat First and wrecked his grenadiers. It was that kind of game for Joe.

(apologies if it turns out I made a duplicate entry, but I can't see what I thought I had entered)
Michał-Wasil replied the topic:
3 years 6 months ago
Maybe one little "late" session with Tommy?
Burnabybob replied the topic:
3 years 6 months ago
Only managed to schedule 1 of the 2 matches against Tommy, as we got a late start and our schedules didn't match up, but I won as the French, 10-7.
Kandras78 replied the topic:
3 years 6 months ago
210 Borodino - Shevardino Redoubt (5 September 1812) [OT2021 - Round One - 1st game]
French(soul1st) 9(8+1) vs Allies(A) 10(9+1)

Early French push in the middle and right was gaining both momentum and ground. Back and forth cavalry action resulted in melting of the Russian Heavy cavalry. Russian cannons took a heavy toll on the advancing French troops. Gen. Compans himself fell near Doronino, but Gen. Zayonchek took over and increased the pressure on the Russians. The casualties of the defenders were growing while they tried to hold their ground around the groundworks. Constant artillery fire and some moderately successful local counterattacks were able to wither down the French in the end. It was a bloody battle of attrition.

Strange luck, tense and enjoyable game. Looking forward to our rematch. 

File Attachment:

File Name: KvsT1.vlog
File Size:2,056 KB
 

File Attachment:

File Name: KvsT1.vsav
File Size:680 KB
Kral Moon replied the topic:
3 years 6 months ago
Game 2

Mark McG (Russians) 7 banners
Carl Moon (French)  10 banners

The French players investment in the Vassal CCN Dice hack (available on the Dark Web) paid off as Mark was unable to score more than 1 hit at a time. By mid game, the French had 4 squares going and only 2 cards but managed to sneak a win that should have been even tighter. Next time I may need to get the card hack as well!
Gonzo replied the topic:
3 years 6 months ago
Game 1

rjvonline (Allies) 9 Banners 37 Blocks lost

Gonzo (French) 10 Banners, 45 Blocks lost

Range fire deadly throughout game. Initial French volley killed 2 Russian LT. Russian artillery throughout game hitting inf relentlessly. French Left flank advance killed several units and took farthest town. Assault on nearer town goes horribly wrong with French losses 13 to 2 Russian Grenadier blocks. Russians charge back in banners to tie game. Final French assault and Cav in middle able to secure win barely. Thanks to Reynaud for a tight game. Rematch to follow shortly
EZPickins replied the topic:
3 years 6 months ago
Game 1
Brad(Gomjabber) French 5 banners
John(EZPickings) Russian 10 banners

Brad started off with an attack up the center over several turns. I was able to counter it and killed 3 units for the loss on none. He then switched to his left and was able to take 1 town hex but suffered more losses than I. He when went back to the center and had some success in taking the redoubt. I counterattacked and took it right back. The rest of the fight was across the entire front  but I was luckier and a last cavalry charge ended it. Brad did a fine job and was fun to play.

Game 2
Brad(Gomjabber) Russian 7 banners
John(EZPickins) French 10 banners

My plan was to advance on both flanks and hope for some exit points while inflicting maximum casualties. My card draw of 2 La Grand Manoeuvre as solidified my decision. I started by taking the town hex in the center since I had cards and wished to draw in his forces. I managed to take it and get a kill as a bonus. I then moved slowly up on my right. and although we both were hurt with play of LGM I was at the edge with only 1 weakened cossack to stop me.  Brad was able to get a HC over but it and the cossack died as I chose to fight rather than exit. I paid for that decision as he was able to get help from the center which cost me some units and my lead vanished. Over the next several turns we fought on both flanks but I was able to force him from 1 town hex and eliminate a grenadier for the win. The cards favored me this game but I just pulled it off after Brad rallied back. Thanks for the game.



 
Michał-Wasil replied the topic:
3 years 6 months ago
Game 1
Michał-Wasil                       French      10 banners
RiverWanderer (Mark B.)   Russians      7 banners

Despite strong actions of Russian cavalry French have taken Schevardino Redoubt and won.
 

File Attachment:

File Name: OT2021R1MichMark.vlog
File Size:2,283 KB

 
RiverWanderer replied the topic:
3 years 6 months ago
Game 2
Michał-Wasil                      Russians      3 banners
RiverWanderer (Mark B.)   French        10 banners

French pushed forward in strength from their left flank and, after an initial poor assault, gained the better of the skirmishing that dominated the early to mid-game.
The towns were clear when the Russians pushed back against the French left, culminating with a Bayonet Charge. However,  a First Strike gained the French a banner and blunted the Russian defences.

Cavalry threatened and probed but neither side committed. Only towards the end was a square formed, by the Russians. The French held their advance on the left whilst consolidating elsewhere. At last, a Grand Manoeuvre positioned French units for a likely breakthrough across the Russian back-line. The Russian response might have extended the game but luck was not with the Russian attack and failure to take a town back meant that the French were able to complete the exit of two units and take the two banners required to end the game.

 

Module v4.0.2

File Attachment:

File Name: R210-2MvM.vlog
File Size:2,417 KB
Mark-McG replied the topic:
3 years 7 months ago
Game 1
Mark McG (French) 10 banners
Kral Moon (Russians)  3 banners

French started off with a nice Fire & Hold, and later had a good Rally card, whilst the Russian had a Cavalry charge which was a bit of a fizzer. Otherwise it was a parade of Attack, Probe & Scout cards, with the French dice being superior to the Russian dice. Looking forward to the reverse match to see if we can be a bit more exotic.

Game log is v3.42 module
 

File Attachment:

File Name: r1g1.vlog
File Size:88 KB
stephent replied the topic:
3 years 7 months ago
Dave I, (Russian) 5, blocks lost 28
Steve T, (French) 10, blocks lost 30
The previous game I started well with v lucky ranged fire as the Russians – this game I opened with a v lucky French Bayonet Charge, destroying 3 x three block Russian light inf and soon gaining two more medals for unoccupied villages. After further skirmishing in the centre and left, the French launched a big attack on the right, destroying a Russian line and getting close to exiting 2x LC and a Light Inf off the board. Then a French error, probe centre caused Russian HC occupying the village to retire – next turn the Russian HC, now 2 hexes from the French LC on the French right, attacked with cannon support and took 2 blocks from each of the two French LC and drove them back, salvaging that flank for the Russians. Fighting continued across the battlefield, including two French Cav Charges, score 8-5. French played Short Supply then occupied the Redoubt with Forced March, final score 10-5. A good game with the French aided by excellent cards and a great opening.
stephent replied the topic:
3 years 7 months ago
Game 1
Stephen T (Russian) 10, blocks lost 30
Dave I (French) 9, blocks lost 43
Battle commenced with ineffective French ranged fire followed by devastating Russian reply, nearly destroying two Fr inf, who escaped with LGM. After some skirmishing in the centre, the French forced march on their left, after further fighting here the Russians attacked the French right, with the score 4 units and one leader destroyed on each side and the French having 2 banners for the empty Russian villages and the Russians one for the Redoubt (6-7). There followed desperate fighting across the battlefield with a French Cavalry Charge, Russian Counter-Attack, French Elan and Russian Cavalry Charge: score 9 (Rus) – 8 (Fr). On the final turn, the French played Forward, destroyed a 1 block Grenadier (9-9), fired with one dice at a one block Russian light in woods (missed), and attacked from a one block square against a one block Russian HC that should have retired, didn’t, missed, then the French square was destroyed on the battle back for a Russian victory. An incredibly close and hard fought game!

File Attachment:

File Name: T21_R1G1_S...-20.vlog
File Size:954 KB

File Attachment:

File Name: T21_R1G1_S...-20.vlog
File Size:1,129 KB

File Attachment:

File Name: T21_R1G1_S...-20.vlog
File Size:1,739 KB

File Attachment:

File Name: T21_R1G1_S...-20.vlog
File Size:954 KB

File Attachment:

File Name: T21_R1G1_S...-20.vlog
File Size:1,129 KB

File Attachment:

File Name: T21_R1G1_S...-20.vlog
File Size:1,739 KB
scipio1zama replied the topic:
3 years 7 months ago
Game 1Rand/Wade Nielsen (Allies) 3 Banners  21 Blocks lostScipio1zama/Mike Stanley (French) 10 Banners, 17 Blocks lost

 

File Attachment:

File Name: MikeFvsWad...ino.vlog
File Size:85 KB
 

File Attachment:

File Name: MikeFvsWad...ino.vlog
File Size:85 KB
.  I won the first game as the French, 10-3.  Wade’s Mother Russia roll gave him three flags, which he used to juice up 2 of his FA and one LN.  I started with a Fire and Hold card that killed a Russian LT and eventually eliminated all 5 of his LT units, mostly by ranged fire.  I used a LGM to move four units against his weakened left flank and was eventually able to run a LC and a LN off the board for 2 banners.  I lost a LT to artillery fire and a LN to a Cavalry Charge that I had to stand and take - to preserve the Bayonet Charge card I needed to run my LN off the board AND to attack his 1-block with my 1-block LN.  I got to roll 2 dice in the attack thanks to my French Infantry bonus – and rolled 1 blue infantry symbol for the 10th banner.  (Both Doronino and the town of Shevardino  were occupied by the French at game’s end, and therefore unoccupied by the Russians - good for two banners for the French.)  Un-historically, the Russian Redoubt was never threatened.I had good cards and fortunate dice-rolling.  Wade was a pleasant and gallant opponent, but the Russian position in this game is a very difficult one.  Thanks for a fun game, Wade.
Rand replied the topic:
3 years 7 months ago
R1G2 Scipio1zama Vs Rand
Scipio1zama – Russians – 5 banners
Rand – French – 10 banners


The Russians are able to reinforce 2 Line Infantry and 2 Light Infantry units after their Mother Russia roll. Opening volleys by French Light Infantry damage and then destroy a second Russian Light Infantry unit in the center, with the Russians countering with artillery fire. A French assault up the center pushes out Russian infantry in the village there, but an infantry unit lead by Compans is almost destroyed. Again, the French push forward and an artillery reposition allows a field artillery to take the first Russian village and another Russian Light Infantry is destroyed. Fighting breaks out on the French Right, but their attacks are thwarted as the Russians give them the Cold Steel, forcing or destroying French units across the entire front. The French rally, recalling 5 French Infantry back to units in the front lines as Russians units march forward in the center. A bayonet charge allows the French to smash into Russian forces in the right section, causing serious casualties to Russian Infantry units. However, Russian calvary swings around behind the overextended French, and crash into a French Light Calvary and Field Artillery, destroying both. This tears a huge hole in the French lines, and it becomes a race between French Infantry exiting the battlefield for banners and Heavy Russian Calvary causing immense damage and chaos in the French center. With the right flank almost devoid of units, and their center almost collapsing in the face of Russian Calvary, the French launch a final desperate attack on the Left flank, rifle fire destroying two Russian Infantry units and allowing the French to take a village. The Russians throw everything they have to throw the French out, but the attacks fail, though a French Line in the village led by Friant is reduced from full strength to one block. Thus, at the start of the French turn, they earn a banner for holding the village, earning 10 banners and the victory.

A very close game, could have ended very differently depending on a couple key dice rolls. Thanks to Mike for the games and I wish him luck in the rest of the tournament.

 

File Attachment:

File Name: R1G2Scipio...and.vlog
File Size:100 KB
Gileforn replied the topic:
3 years 7 months ago
Should be on the baseline.
stephent replied the topic:
3 years 7 months ago
Please clarify rules for French exiting the Russian baseline. Is it ok to move (or cavalry advance after melee) off from anywhere within movement range or must the French unit start the turn on the Russian baseline?
gotigerssc replied the topic:
3 years 7 months ago
Game 1
gotigerssc (Allies) 7 banners
Jaboskov (French) 10 banners

The French were relentless, but the Russians ran when they could and then huddled together to take opportunistic shots with the HA at other times. A lot fighting on the flanks with both of us coming up empty on several critical rolls. 

Game 2
Jaboskov (Allies) 3 banners
gotigerssc (French) 10 banners

The French were again relentless, but this time were able to get some push. A French LT held the redoubt at the end of a turn but was promptly destroyed on the following Russian turn. Fighting was all over the battlefield but it ended on a bayonet charge to claim the last unit while several French units were hovering around the Russian baseline. At the very end the Russian HC went berserk and nearly took out two full strength infantry units on one turn, but the French persevered. 

 

File Attachment:

File Name: CCNOT1.2.vlog
File Size:1,744 KB

File Attachment:

File Name: CCNOT1.1.vlog
File Size:3,003 KB
jfardette replied the topic:
3 years 7 months ago
Game 1

Player 1 (gheintze) Allies 6 Banners

Player 2 (jfardette) French 10 Banners

We used the regular deck (non-tactician) French started off with a bayonet charge, but the Russians used a First Strike/yahtzee combo to put the hurt on. The French rolled up the Russian left, but the action was back and forth with the French getting better cards but the Russians getting the hotter dice, so it was very even. The game ended quickly when the French combined a 3 hit attack to kill one unit while simultaneously exiting some light cavalry off the map for the win, 10-6.

Game 2

Player 2 (jfardette) Allies 10 Banners

Player 1 (gheintze) French 9 Banners

Another nail-biter, with both sides taking huge losses. The French combined a bayonet charge and Rally card to good effect, but the Russians were able to return the favor and take a 9-8 lead. The French countered to kill 1 unit but couldn't get the second, and some grenadiers came downhill to massacre the French horse artillery for the 10th banner.



Sorry, we didn't count blocks lost, and the numerous disconnects rendered the log files suspect.