- The "Out of Supply" card is removed from the deck prior to play and is not used. (It was felt that it was too powerful a card and the effects just didn't seem right somehow).
- The "Rally" card is played as written with the added rule that you may only rally units that are attached to or adjacent to a leader. This brings it in line with the C&C - Ancients rally card and gives leaders much more purpose.
- The "Pinned/Engaged" rule (a difficult one to explain). If a unit is ordered and moves adjacent to an enemy unit and a close combat is declared, mark the enemy unit as engaged or pinned by that unit, if another unit is also ordered to move adjacent it is assumed to flank the enemy unit and any battle-back against the flanking unit is at 1 die less than normal.
Obviously you must have played a card that allowed you to move the two units to do this. This can be used along with a combined arms attack, as long as you play a card that can order all the units involved and a clear LOS is established for the participating artillery as normal.
Obviously, the first two rules represent the preferences of a particular group of players but they have found that they give a more satisfying feel to their games. The third rule is something new and I think adds an interesting tactic which people might enjoy.
The suggestions come from my good friend Bill Ray in Aberdeen, Scotland. I played wargames with him for many years until he moved away but we still use Vassal to play C&C-N over the internet. Bill is happy for you to publish his suggestions.
Cheers,
Mike
www.warmodelling.co.uk