1. The "Out of Supply" card is removed from the deck prior to play and is not used. (It was felt that it was too powerful a card and the effects just didn't seem right somehow).
  2. The "Rally" card is played as written with the added rule that you may only rally units that are attached to or adjacent to a leader. This brings it in line with the C&C - Ancients rally card and gives leaders much more purpose.
  3. The "Pinned/Engaged" rule (a difficult one to explain). If a unit is ordered and moves adjacent to an enemy unit and a close combat is declared, mark the enemy unit as engaged or pinned by that unit, if another unit is also ordered to move adjacent it is assumed to flank the enemy unit and any battle-back against the flanking unit is at 1 die less than normal.
    Obviously you must have played a card that allowed you to move the two units to do this. This can be used along with a combined arms attack, as long as you play a card that can order all the units involved and a clear LOS is established for the participating artillery as normal.

Obviously, the first two rules represent the preferences of a particular group of players but they have found that they give a more satisfying feel to their games. The third rule is something new and I think adds an interesting tactic which people might enjoy.

The suggestions come from my good friend Bill Ray in Aberdeen, Scotland. I played wargames with him for many years until he moved away but we still use Vassal to play C&C-N over the internet. Bill is happy for you to publish his suggestions.

Cheers,

Mike
www.warmodelling.co.uk

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Achtung-Panzer replied the topic:
13 years 1 week ago
I think the Out of Supply card was kept from the Memoir '44 format just to add an unpredictable game element and has no real historical application.

Ironinc that a "for fun" card has produced the opposite affect in the game ;)
Tomek replied the topic:
13 years 1 week ago
Great ideas and I would give them a try, actually already have removed Out of supply card out from the deck). I don't know why even they put that strange card there as it represents random effect which you can use to harm your opponent and that is out of the usual logic of the C&C games. Usually the cards are used for manouvering your troops, giving them boosts or reacting to action of the opponent. Suddenly I can declare his spearhead unit "out of supply" and send it back to the rear, wtf? Or miracolously saving one of my units. It is like declaring thunderstorm resulting in loss of fire power, for me it does not make sence in game terms.
Speaking historically, I have come uppon an article on the french supply train which appeared to had been pretty well organised, Napoleon himself putting special emphasis on that. I believe that the "out of supply" motive had been used mainly as an excuse for early returning skirmishing missions and as an individual excuse for leaving the ranks.
Achtung-Panzer replied the topic:
13 years 1 month ago
Not sure about the Rally idea. Note that there is no wild-card result for the Rally roll in C&C: Napoleonics - unit symbols only.

Also, I think that Leaders were more important in ancient battles with significant local influence. I think it's OK for any unit to rally across a Napoleonic batllefield.

The Out of Supply does add a fun element to the battles, but does seem a bit ahistorical. OK for the ACW and after, just not sure about Napoleonics. Any period experts out there?
Achtung-Panzer replied the topic:
13 years 1 month ago
Interesting ideas. I'll certainly give them a go - no problem as I mostly play solo ;)