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An Infantry unit with two or more blocks that occupies any building, walled garden or walled farm hex at the start of the turn, and is ordered to move out of that hex, may leave a Garrison in the hex.
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It seems that if the condition of the VP is to have a friendly unit in the town, then it shouldn't matter if the unit was ordered into the town or was forced to retreat into the town.
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Q: Would also point out that Garrisons can support friendly units for determining if any flags may be ignored.
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