Victory Results:
 0 %
Record a victory for BOTTOM ARMY  100 %
Total plays 6 - Last reported by bartok on 2025-03-29 18:52:16


Historical Background

The Fortress of Badajoz dominated the southern invasion route from Portugal into Spain. The British had invested the fortress, but had few engineers and no siege train to speak of. The French were not idle. Marshal Soult set out toward Badajoz with a relieving force. Beresford, the temporary army commander, marched a force larger than Soult’s to the small town of Albuera to meet the French. Beresford placed his army on the ridge behind Albuera, expecting to receive a frontal assault to split his army. Soult, however, formed most of his army behind the high ground opposite the Spanish on the right flank.

On the morning of May 16th, General Godinot’s brigade attacked Albuera as a diversion, while Soult’s main force moved unobserved across the Albuera River and delivered a flank attack upon Blake’s Spanish contingent. The first Spanish unit attacked was Zayas’s division, a veteran unit under a good commander. Though pounded by superior French forces, the Spaniards held until Stewart’s British division arrived. Stewart threw Colborne’s British brigade at the French flank and checked French progress, but none of Colborne’ regiments were in square. French cavalry charged and virtually destroyed three of the four regiments. The rest of Stewart’s division went into line behind the embattled Spaniards. The French made a fatal pause to allow a fresh division to come
forward. Zayas’s survivors drew off under no pressure. Now a solid line of British muskets awaited the French columns that had been successful against Zayas. As the fresh French and British formations met, both did fearful execution to each other at close range, British line fire prevailed, causing the battered columns to retreat. French reserves (Werle’s division) advanced toward Stewart’s remnants, but help was coming. Sensing disaster, General Cole advanced his British division without orders. His action won the battle, as British line fire triumphed over the French columns, but again at a high cost in British casualties. Soult could see Harvey’s fresh Portuguese division advancing, and with no more fresh troops available, ordered a French retreat.

Although considered a British victory, when Wellington heard he had lost almost 6,000 irreplaceable British soldiers, he was reported to have said, “Another such battle will ruin us."
The stage is set. The battle lines are drawn and you are in command. Can you change history?


Battle Notes

British Army
• Commander: Beresford
• 5 Command Cards
• (Optional 3 Tactician Cards)

French Army
• Commander: Soult
• 5 Command Cards
• (Optional 5 Tactician Cards)
• Move First

Victory
18 Banners

Special Rules

• Albuera town hexes (with blue border) are Victory Banner objective hexes for the French player. If a French unit occupies either town hex at the start of the French player’s turn, the French player gains one Victory Banner. As long as the French unit remains on the objective hex, the French player retains the Victory Banner. If it moves or retreats off or is eliminated, the banner is lost. The French player can gain or lose this Victory Banner more than once.
• The Spanish Guerrilla Action rule is NOT in effect.
• The entire Albuera River is fordable. In addition, at all ford hexes, a unit or leader’s movement is not stopped.

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locoNey replied the topic:
1 week 3 days ago
Hey guys.
Once I've reviewed the force deployments, I'm going to test the scenario with the new distribution.
Here's the new troop distribution I'm going to test it with.
Block distribution by army.
French Army.
Reduced:
1 Heavy Cavalry unit. 4 blocks
1 Light Cavalry unit. 4 blocks
1 Light Cavalry unit reduced to 3 blocks
The remaining infantry and artillery forces remain the same.
Spanish Army.
Reduced:
1 infantry unit from the Ballesteros Division. 4 blocks
1 infantry unit from the Lardizaval Division. 4 blocks
English Army.
Increased:
1 infantry unit in the Cole Division. 4 blocks
Portuguese Army.
Reduced:
1 infantry unit in the Cole Division. 4 blocks
I'll tell you how the exam went and thank Mark for his work.
 
RiverWanderer replied the topic:
2 weeks 3 days ago
Without wishing to make a case either way for this scenario (I have no axe to grind about that), I just mention that blocks represent more than the raw number of troops.
locoNey replied the topic:
2 weeks 3 days ago
Hello, how are you? .
The problem with this scenario is the disproportion of forces that has been achieved. I'm only going to focus on the cavalry units. The French Army presented a total of 4,000 in battle, and the Allied army 3,900,both figures are rounded. This proportion of blocks in the game is completely unbalanced toward the French side, with a ratio of 32 to 21 blocks, with a 34% increase toward the French side and the historical deployment.
Knowing that it is a game, historical reality must be reflected as much as possible to adjust to the options that both armies had.
Thaks.
Mark-McG replied the topic:
2 weeks 6 days ago
Do the Portuguese around Hamilton ever feature in the battle?  I feel that one aspect to this battle I hear nothing about is the British left flank activity.

The alternative is to reduce the amount of French cavalry.
Nafzinger gives the French OB as Latour-Moubourg'e Cavalry Corps;
Brigade of Hussars (Light cavalry) about 750 troopers
Brigade of Dragoons (Heavy Cavalry) about 1000 troopers
Brigade of Dragoons (HC) about 830 troopers
Brigade of Polish Lancers (560 troopers), and French & Spanish Chasseurs (collectively 580 troopers), plus a Horse artillery battery
www.napoleon-series.org/nafzigger/811ESAJ.pdf

on the whole that is a lot of cavalry, but it would be possible to take away a French HC and French LC
whether that balances the scenario is debateable, and really it is not ideal, since the scenario plays out pretty historically. If there was to be a balance, it should be in the Victory conditions.
 
bartok replied the topic:
2 weeks 6 days ago
2 vs 1. Again a huge defeat for the Allied side, 18-9 (4 Albuera, 2 Scout, 1 left flanck, Leader, HC) . French kills 2 leaders+2 out of battle, Portuguese kills 1 leader.
Time pressure 2 PV (Scout card). Allies cards: 2x Charge if Charged, 1 x Short Supply17, Force the March.
French cards: 2 Charge of Cavalry, Counterattack Force the March, 2x Charge of Bayonet.

Only the loss of just one French heavy cavalry unit, and the Spanish right flank was crushed.
T17 End
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bartok replied the topic:
3 weeks 5 days ago
2 vs 2. A huge defeat for the Allied side, 18-6. 3 leaders killed, 1 out of the battle. With Time pressure would be 18-8. 19 turns with favourable die rolls and tactic card draws for the french LGM, (2x Charge if Charged in the same turn) and Counterattack the first english Charge of Cavalry, plus 2 x Short Supply to allied artillery (with Capable Tactician), 4 squares in spanish center, cant do anything since T10.


With 4 PV Albuera, 1 PV per sector of Albuera plus 2 Scout card= 7 PV more for the allies. 18-13

Turn19  6_18
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Riclev replied the topic:
3 months 3 days ago
A French victory, 18-12. Through favourable die rolls and card draws, the Allied cavalry was wiped out along with two leaders for the loss of just three French cavalry units, after which it was only a matter of time before the Spanish flank was caved in through combined arms assaults. An interesting battle, but it's tough for Beresford.
NCF replied the topic:
3 months 3 weeks ago
Thanks a lot Mark
Mark-McG replied the topic:
3 months 3 weeks ago

File Attachment:

File Name: MM13EpicAlbuera.vsav
File Size:35 KB


and Happy New Year
NCF replied the topic:
3 months 3 weeks ago
Can you share Vassal doc (if you have) to test this battle?
Thanks in advance
Hawkmoon replied the topic:
3 years 3 months ago
So we played it yesterday evening : 18-11 for the French (18-16 using your alternate counting system maybe 17 using time pressure) . Each side was wiped from its right flank very quickly and it made some difficulties to play...
The spanish center wasn't able to resist against the Furia francese. The Allied moved a lot its infantry making a decisive Grand Battery with 2 Portuguese and an English one. 2 allied generals were killed and one french.
Remembering our first game, the score would be at the end at least 18-14 or maybe 18-4 (or maybe a little more) !!! (my Grenadiers made an incursion in Albuera and were wiped out after 2 turns despite a missed Rally roll...).
Very atypical but also interesting to play.
Hawkmoon replied the topic:
3 years 3 months ago
We are gonna play tonight the same way as Tuesday evening. Maybe your 2 first proposals will match (we can make a virtual count with them). I think Time pressure not adapted for this kind of map. It is hard to move due to the river and the forest.
I'm gonna tell you tomorrow.
Mark-McG replied the topic:
3 years 3 months ago
In the EPIC Mini-tournament, of 3 results the French won 18-6, 18-7, and the Allies 18-15

Albuera was a significant defeat for the Allies, where Beresford allowed his position to be outflanked, and his subordinates disobeyed orders and made poor tactical choices.
So I'm happy with the way the scenario matches the historical outcome, but in terms of balance, I think the Victory conditions need to be tilted towards the Allies to give them more chance.

Things I'm considering and would appeciate feedback and advice

- make Albuera town worth 2 Victory Banners per hex (Allies start with 4 VB) - replacing the first Special Rule
- Allies get 1 Victory Banner for each section the French have no units on the town side of the river
- Allies get Time Pressure Objective (each Scout card played counts as 1 permanent Victory Banner)
Hawkmoon replied the topic:
3 years 3 months ago
Played last evening. A huge defeat for the Allied player (18-5). 4 generals killed in action for this side. The return is tomorrow at 20h15 GMT+1 at home.
Very atypical scenario.