Call Forward Reserves

At the end of your turn, before drawing cards, take one friendly unit, of any type, from your baseline hex and place it within the same battlefield section. The unit may be placed onto either a hex with no terrain, adjacent to a friendly Leader, or onto a hex with a lone friendly Leader.

(2 cards)

 

If a Unit on the baseline has a Leader attached, does the Leader get left behind, since the card specifies only "unit"?

If a leader is with the unit, the leader must stay with the unit when the Call Forward Reserves card is played on the unit with a leader, the leader block cannot be left behind.
(Richard Borg: 2025 - November - 09)

How many options do i have, to place the reinforcements, 2 or 3 (not clear about wording)?

There are only 2 options.
1. move the unit onto a hex with a lone leader (leader hex can contain any terrain hex)
2. move onto a hex that is adjacent to a leader, but this hex cannot have any terrain feature or be occupied by another unit.

(Richard Borg: 2015 - July- 26)

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David I replied the topic:
5 months 1 week ago
If the card were to be changed, I hope that it would at least include a similar restriction to the Tricorn card so that units cannot be placed adjacent to the enemy. I would just change the wording to make its meaning unambiguous. “Move any unit from a baseline hex onto any hex in the same section. The unit must be placed either onto a clear hex adjacent to a leader, or, if not already attached to a leader, onto any hex with a lone leader. “
Mark-McG replied the topic:
5 months 1 week ago
my experience with miniatures gamers is that if they ever played with the same set of rules twice it would be a novelty  ..  inveterate fiddlers
RiverWanderer replied the topic:
5 months 1 week ago

(RB, 9-Nov-2025) Just a side note about the Call Forward Reserves card. Although the card states: “The unit may be placed onto either a hex with no terrain adjacent to a friendly Leader, or onto a hex with a lone friendly Leader.” we have amended this card after many, many, many plays and deleted the text “with no terrain”. The card for us reads and plays: “The unit may be placed onto either a hex adjacent to a friendly Leader, or onto a hex with a lone friendly Leader.”

 
this creates a difficult connundrum where people will play with different rules!
I hope they issue a revised replacement card in Expansion 7 to make it clear and official.

I'm immediately alarmed by how many objective locations become open to capture by this change.

Especially in tournaments or outside of regular groups, for the sake of everyone's sanity, I would stick to the original card text, regardless of possible pros and cons. If there's a formal change in future, that will be different. Interesting though, especially considering the changes made recently in Epic/GB rules. I wonder if Richard's group ever debate other cards or rules in the game?
Mark-McG replied the topic:
5 months 1 week ago

(RB, 9-Nov-2025) Just a side note about the Call Forward Reserves card. Although the card states: “The unit may be placed onto either a hex with no terrain adjacent to a friendly Leader, or onto a hex with a lone friendly Leader.” we have amended this card after many, many, many plays and deleted the text “with no terrain”. The card for us reads and plays: “The unit may be placed onto either a hex adjacent to a friendly Leader, or onto a hex with a lone friendly Leader.”


 
this creates a difficult connundrum where people will play with different rules!
I hope they issue a revised replacement card in Expansion 7 to make it clear and official.

I'm immediately alarmed by how many objective locations become open to capture by this change.
David I replied the topic:
5 months 1 week ago
No way! That makes an extremely strong card even stronger. I would love to know the thinking behind this.
RiverWanderer replied the topic:
5 months 1 week ago
Thanks Mark & David for considering my question. It seemed like a tricky one and I'm guessing it rarely crops up (who likes to leave their leaders languishing on the baseline?). I dropped a note to Richard Borg to get his view: 

...about the Tactician card  Call Forward Reserves
If a Unit on the baseline has a Leader attached, does the Leader get left behind, since the card specifies only "unit"?
If the attached leader is allowed to move with the unit, is that optional - for instance, can the leader be left behind to allow the unit to be placed on another (lone) Leader?

(RB, 9-Nov-2025) If a leader is with the unit, the leader must stay with the unit when the Call Forward Reserves card is played on the unit with a leader, the leader block cannot be left behind.

Then this bonus information from Richard, which goes beyond FAQ and into Living Rules (if such existed for CCN):

(RB, 9-Nov-2025) Just a side note about the Call Forward Reserves card. Although the card states: “The unit may be placed onto either a hex with no terrain adjacent to a friendly Leader, or onto a hex with a lone friendly Leader.” we have amended this card after many, many, many plays and deleted the text “with no terrain”. The card for us reads and plays: “The unit may be placed onto either a hex adjacent to a friendly Leader, or onto a hex with a lone friendly Leader.”

 
David I replied the topic:
5 months 1 week ago
Yes. Both this card and “Short Supply” defy the usual physics of the game and obviously detaching a leader is conceptually easier than transporting artillery or cavalry over rugged hills. However once a leader is attached to a unit there are no circumstances I am aware of in which that leader may leave his unit without expending an order (or a default action Tactics card). Would the game designer not have specified if it were his intention that this should be possible in the case described?

A leader+unit is treated for all purposes as a “unit”, except that it may not move or retreat onto a loneleader. The “Call Forward Reserves” card can only be played when at least one unit is on the baseline and a leader is appropriately positioned. Isn’t part of the skill of the game play having the desired unit, with or without a leader, and the calling leader, appropriately positioned so that the called unit is able to be optimally deployed when the card is played? As I said above, if necessary there would usually be the option to move the attached leaderwith a default action anyway.
Mark-McG replied the topic:
5 months 1 week ago
with this Tactics card, any unit on the baseline, whether ordered or not is teleported to another place on the battlefield (within the same section). Theoretically it could teleport over impassable terrain.
So I'm inclined not to give too much concern to the normal rules of attachment.
David I replied the topic:
5 months 1 week ago
Detaching a leader from and then moving a unit uniformly requires two orders.  Is it not simpler to just maintain the rule that led units may not move onto a hex with a lone leader? So a called-up unit with a leader would have to be placed adjacent and in a clear hex, with its commander. It would still be possible to call the unit by itself onto the lone leader, if a default action were used to detach and reposition the attached leader on the baseline, before the call up. 

One could argue that a unit under leadership should be a little more difficult to call forward. 
Mark-McG replied the topic:
5 months 1 week ago
A leader is not a unit, so I think by the text of the card, and for sheer simplicity sake, leaders attached or otherwise cannot be called forward as reserves. If a unit with a leader was on the baseline, I think the unit could be called, and the leader would remain on the baseline.
RiverWanderer replied the topic:
5 months 1 week ago
If a Unit on the baseline has a Leader attached, the Leader can move with the Unit, right?

Is that optional?

For instance, it would not be possible for an attached Leader to accompany a Unit onto another (lone) Leader.
bartok replied the topic:
1 year 5 months ago
Both are correct.                               
Tricorne Continental Combat Card add the last phrase.
 
CDR_G replied the topic:
1 year 6 months ago
So this is True: The unit may be placed onto either a hex with no terrain that is adjacent to a friendly Leader, or onto a hex with a lone friendly Leader?
bartok replied the topic:
2 years 2 months ago
Bayernkini replied the topic:
8 years 8 months ago

We made the mistake of playing the games without printing out the FAQ from this site!


Therefore i created the "printable" FAQ ;)
If i play online, i have the document always open in meantime.

And that is the bad thing, which i personally don´t like much.
The CC system was original (with Battlecry) a very easy system, which you could play rare times and you still remember all rules.

In meantime you can´t play the game right without the FAQ beside, also if you play regular and only CCN (as me)
And as some Memoir 44 friends confirm, these MM44 power gamers can´t remember all rules in meantime also.
I hope CCN don´t goes this way, therefore i am not pleased about the circumstance, that we get a epic extension with 2 different epic style boards and rules.

My understanding of the CC system is, keep it easy and simple as it was with the mother of C&C "Battlecry"
keithabarker replied the topic:
8 years 8 months ago
We made the mistake of playing the games without printing out the FAQ from this site! :)
I get the feeling the cards could have been proof-read better.

Another card that we had problems with was Battlefield Smoke that reduces the attacking unit's [SINGULAR] battle dice to a maximum of 2 dice. When there were multiple attacking units, what we should do is not clear. We came up with three possible interpretations for our infantry-artillery combined arms attack.
  • Reduce the infantry to 2 but not the combined arms artillery (that could agree with the card as written)
  • Reduce the infantry to 2 and the combined arms artillery to 2
  • Reduce the infantry plus the combined arms artillery to 2 (correct according to the FAQ).

Also we thought that Battlefield Smoke would (obviously as smoke isn’t a one-way mirror) even apply to any battle back (incorrect according to the FAQ).

“Reduce the total dice of the attacking unit or units to a maximum of 2 dice” would be one alternative text which is perhaps a little clearer.
Bayernkini replied the topic:
8 years 8 months ago

I think someone needs to remove the comma from that sentence!


Richard knows this bad wording. We will see, if he initiate a revised text on future card prints ;)
keithabarker replied the topic:
8 years 8 months ago
I think there is a big difference between "The unit may be placed onto either a hex with no terrain COMMA adjacent to a friendly Leader, or onto a hex with a lone friendly Leader." and "The unit may be placed onto either a hex with no terrain NO COMMA adjacent to a friendly Leader, or onto a hex with a lone friendly Leader."

I think someone needs to remove the comma from that sentence!