Charge if Charged

Play this card after opponent declares a Cavalry melee against your cavalry unit, but before the dice are rolled. Both units roll their melee dice and battle at the same time. Resolve hits simultaneously and then retreats simultaneously. If the ordered attacking unit is not eliminated or retreats it may breakthrough, if eligible.

(2 cards)

 

NOTES: A Charge if Charged Tactician card may be played any time your opponent declares a Cavalry melee against one of your Cavalry units, not just when an enemy Cavalry unit is ordered by a Cavalry Charge card. The words ‘Charge if Charged’ in the title of the Tactician card are for historical effect only.
In the possible situation, where one of the Cavalry units must retreat, but its path is occupied by units (friend or foe), an enemy Leader, impassable terrain or the edge of the battlefield and the unit cannot retreat, one block is removed for each hex the unit cannot retreat.
In the possible situation, where, both Cavalry units must retreat, but one unit’s path is occupied, preventing the unit from retreating, one block is removed for each hex a unit cannot retreat, prior to either unit actually completing any of its retreat movement.
In the possible situation, where, both Cavalry units must retreat, and both units’ paths are occupied, preventing these units from retreating, one block is removed for each hex the unit cannot retreat, prior to either unit actually completing any of its retreat movement.

If a player play this card with a Lancer unit, does the Lancers get the "flag reroll dice"?

The “Charge if Charged” Tactician card means the both units are considered to be attacking. Therefore when the Charge if Charged Tactician card is played on a lancer unit, it would reroll flag results.
(Richard Borg: 2015 - October- 07)

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