Inspired Infantry Leader

An ordered Infantry unit with an attached LEADER, after a melee combat in which the enemy unit is either eliminated or retreats from its hex, may take ground and may make a second melee combat.

(2 cards)

 

 

"An ordered Infantry unit with an attached LEADER, after a melee combat in which the enemy unit is either eliminated or retreats from its hex, may take ground and may make a second melee combat."
Can an INF with attached Leader use this card also after an attack to an opponent Cavalry, which retire&reform?

Yes, because an infantry unit can Take Ground after the cavalry unit vacates the hex.
(Richard Borg: 2016 - 05- 22)

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bartok replied the topic:
2 years 1 month ago
Reading this text passage "....• Terrain movement and battle restrictions will always apply, unless stated otherwise on the Tactician card....."
the answer is NOT.

Is the second melee combat allowed if the unit took ground into a town hex?      ..................... NOT.
Same for Forest (except Light and similars, YG).

-Take Ground is a MUST, i dont know why the card text "may".
-What happen after 2nd melee. May Took Ground again? (This is not a must).


Bayernkini replied the topic:
4 years 3 months ago
Then we will look at the rules of expansion 5

www.commandsandcolors.net/napoleonics/th...ics-expansion-5.html

and you will found this text passage in the description of the Tactician cards

"....• Terrain movement and battle restrictions will always apply, unless stated otherwise on the Tactician card....."
pmiranda-napoleonics replied the topic:
4 years 3 months ago
Is the second melee combat allowed if the unit took ground into a town hex ("A unit may not battle the turn it moves onto a Town type hex")?
sebringellis replied the topic:
8 years 10 months ago
Sorry TheMP you're totally right-i only had a few hours sleep last night and i realise i am sounding a bit sharp,and that's not acceptable.I'm reediting right now.Thanks for putting me right.

Thanks for your help superman, i think my question was unnecessary and a little pedantic in hindsight-sorry if i came across rude,that was not my intention.The main thing is that the Tactitian Card can be played.
Superman replied the topic:
8 years 10 months ago
If your question is: does retire and reform constitute a retreat? (For purposes of this particular tac card), Then my answer is yes because the unit moves like a retreating unit with respect to terrain. I.e. It essentially ignores all but impassable terrain, so it's a type of retreat. That's the way I play it with my opponent. Play it any way you wish.
TheMP replied the topic:
8 years 10 months ago
Whilst here it might be 'nicer' if you phrase some of your posts in a somewhat politer format? Some of them come across as not particularly friendly. That in itself will put off people communicating with you.
sebringellis replied the topic:
8 years 10 months ago
I'm probably being slightly pedantic come to think of it.Richard has said the Tactitian Card can be played so that's the main thing.
Superman replied the topic:
8 years 10 months ago
If you look on page 16 of the rule book you will see an illustration of a cavalry unit performing a "retire and reform". Notice in the diagram that the retiring cavalry unit moves two hexes through wooded terrain. A normal move would make the unit stop when it enters terrain, but in a retreat you ignore the "must stop" rule. Therefore a "retire and reform" is like a retreat, and therefore the inspired infantry leader card may be played.
sebringellis replied the topic:
8 years 10 months ago
To me Vacating and Retiring do feel very different to the movement of Retreating-Thus only Cavalry symbols scoring hits.And to be fair,the Tactitian Card does only specify Retreating.So what is Richard saying? Is he saying there is no distinction between retiring and retreating? If so fair enough-or is he simply saying that while he acknowledges there is a distinction betweeen the two, the Tactitian Card applies regardless? Anyway,now we know it can be played,this means that:


* Because a Cavalry Unit could Retire only 1 Hex occupied by a Leader,it could be attacked a second time by means of this Tactitian Card
Bangla replied the topic:
8 years 10 months ago
I think Bayern is right. The retreat/retire definition isn't ideal, and I have always considered the infantry firing at the cavalry as they retire ... not meleeing ... but given Richard's ruling, then I guess the infantry can not only take the ground, but then can use the Inspired Infantry Leader card to make a second attack. At least the cavalry can't be attacked again though, as they will have retreated out of range.

Vince, IIRC, I've prevented folks from taking ground in such cases in the past ... my ignorance in this case. I guess we read what we want to read rather than what's on the page sometimes. At least it'll now be imprinted on my brain and I shall inevitably always take ground in the future, he, he.
Bayernkini replied the topic:
8 years 10 months ago
Q:

"An ordered Infantry unit with an attached LEADER, after a melee combat in which the enemy unit is either eliminated or retreats from its hex, may take ground and may make a second melee combat."
Can an INF with attached Leader use this card also after an attack to an opponent Cavalry, which retire&reform?


A:
Yes, because an infantry unit can Take Ground after the cavalry unit vacates the hex (retire&reform rules).
(Richard Borg: 2016 - 05- 23)

In this case, a logical answer....
sebringellis replied the topic:
8 years 10 months ago
Now i'm not sure on this guys.
1) is the Cavalry Retire and Reform actually a RETREAT action? The rule book states it VACATES the hex.It does not stay and fight in the melee.So i feel the Inspired Infantry Leader could not be played,as the Cavalry Unit has neither retreated or been eliminated.It has VACATED using a special action.
2) So-Is the Retire and Reform a RETREAT action? I'm not sure.

3)At no time is the Cavalry Unit described as retreating in the Rule Book.It Is is described as RETIRING.

4)If we insist it has RETREATED, a Retire and Reform action could involve retiring to only ONE hex if occupied by a Leader.Thus the Cavalry Unit could be attacked again by means of this Tactitian Card.
TheMP replied the topic:
8 years 10 months ago
Bangla, I don't think anybody has been playing R&R wrong that I've seen. Its just you've decided never to advance I guess?
Bayernkini replied the topic:
8 years 10 months ago

so the retiring cavalry unit would be safe from a second attack in that turn though.

The CAV yes (if this card is allowed to play, i check it), but you must not attack same unit again, if you advance and battles again with this TC ;)
Bangla replied the topic:
8 years 10 months ago
Just checked and you're right ... of course! I think one or two of us have been playing that one wrong since we started. I'm amazed I haven't questioned anyone during an online game. Perhaps it didn't come up.
But in that case, then surely the Inspired Infantry Leader card would result in the unit being able to take ground and them mèlée again? Obviously, there's no extra movement as per Cavalry Breakthrough, so the retiring cavalry unit would be safe from a second attack in that turn though.
Bayernkini replied the topic:
8 years 10 months ago
From the Retire&Reform section:

The attacking infantry may Take Ground after a cavalry unit vacates the hex.

page 16, right colum,
it seems, i have another rulebook ;)
Bangla replied the topic:
8 years 10 months ago
Yes, but the rulebook says the Infantry can't take ground with retire and reform. So I would say this card can NOT be played in such a situation.
Bayernkini replied the topic:
8 years 10 months ago

Rulebook says that you are calculating melee dice when attacking retreating cavalry


Not sure, what you exact means with this part, it´s indifferent, the IIL card speaking of an advance and second attack.
Tarheel replied the topic:
8 years 10 months ago
okay, so lets say I attack with infantry and leader force and target is cavalry. It elects to retire and reform. My thought is that this card may be played and used. Rulebook says that you are calculating melee dice when attacking retreating cavalry. You agree?