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Light Infantry Skirmish An ordered Light Infantry unit, may move up to 3 hexes through friendly units and non-impassable terrain. Unit may perform ranged combat. Terrain battle restictions still apply. Immediately after conducting ranged combat, the unit may either move back to the unit’s original hex or remain in its current hex. (2 cards) |
NOTE: A light Infantry unit that moves will battle with one-half the number of blocks, rounding up or down, depending on the National army. The light Infantry unit may not melee. Other units may battle before and/or after the skirmishing light Infantry unit in the combat phase. However, immediately after the skirmishing light Infantry unit’s ranged combat is completed, the unit must either move back to the unit’s original hex or remain in its current hex.