Type | Militia | |
Class | ![]() |
Infantry |
Battle Dice | Number of Blocks | |
Range |
|
Nation |
Label Symbol |
Vassal Symbol |
Blocks |
Movement |
Retreat per Flag |
Fire |
Fire |
Melee |
Morale |
Notes |
|
MI | ![]() |
4 | ![]() |
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1d per block | 1/2 blocks round up | no saber hit except vs lone leader | ||
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P-MI | ![]() |
4 | ![]() |
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1d per block | 1/2 blocks round down | no saber hit except vs lone leader | ||
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MI | ![]() |
4 | ![]() |
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1d per block | 1/2 blocks round down -1 |
If moved, -1 die no saber hit except vs lone leader |
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MI | ![]() |
4 | ![]() |
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1d per block | 1/2 blocks round down | no saber hit except vs lone leader | ||
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MI | ![]() |
4 | ![]() |
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1d per block | 1/2 blocks round down | no saber hit except vs lone leader | move max 1 hex with Force March and Bayonet Charge | |
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MI |
|
4 |
|
|
1d per block | 1/2 blocks round down | no saber hit except vs lone leader |
STRATEGIES
- Militia are best employed defending terrain with firepower, and as additional support to Regular infantry.
- Militia do not hit on sabers in Close Combat, and retreat 3 hexes per flag
FAQ
- On charts there is a bold typo: Austrian Militia are just like other nations in range fire. They have a range of 2 hexes.