Type | Militia Lancer |
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Class | ![]() |
Cavalry |
Battle Dice | Number of Blocks | |
Range |
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Nation |
Label Symbol |
Vassal Symbol |
Blocks |
Movement |
Retreat per Flag |
Fire |
Fire |
Melee |
Morale |
Notes |
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4 |
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No saber hit except vs. lone Leader Rerolls all dice with flag results one time for additional unit symbol hits, sabers or flags against any defending unit except Cuirassiers; Rule apply if MLNCR uses a First Strike, but not if it battle back as defender |
may retire and reform when melee attacked by infantry | |||
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3 |
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No saber hit except vs. lone Leader Rerolls all dice with flag results one time for additional unit symbol hits, sabers or flags against any defending unit except Cuirassiers; Rule apply if MLNCR uses a First Strike, but not if it battle back as defender |
may retire and reform when melee attacked by infantry |
STRATEGY
- best used against unsupported units, militia cavalry is at a disadvantage in a fight against regular cavalry
- speed and ability to retire makes them useful to claim geographical objectives in scenarios