Historical Background
In a nearby system, there are a number of planets that would be an ideal location for a supply base. But before this can happen, all regions in the system need to be cleared of enemy forces and the planets controlled. The enemy, once again, is totally aware of our plans, even before the plan is set in motion. There must be a spy in the High Consul, but it is of little concern out here in space, especially when facing yet another enemy task force.
The battle lines are drawn and you are in command. The rest is history?
Battle Notes
Victory
21 victory points, or the elimination of 8 opposition units
Special Rules
- Task force cards are used in this scenario. Both faction players draw one card at random.
- Support vessels are purchased in this scenario. Both faction players purchase 40 points of support vessels.
- Planet control objective rules are in effect for both factions. One victory point is gained for each unit that occupies a planet hex at the start of the player’s turn.
Play Reminder: To determine which player will take the first turn, both players must select one command card from their hand and, at the same time, these cards are revealed. The player’s command card that orders the fewest number of units will take the first turn.