1. Select a battle from the scenarios section of this booklet.
    To introduce players to the basics of the game, it is recommended players set up and play through the first two scenarios, “Uneasy Truce” and “Declaration of War”.
  2. Each scenario specifies which faction is at the top and bottom of the battlefield and players should sit on the side closest to the faction they will command.
  3. Place the space feature hexes (space terrain) on the battlefield as indicated by the scenario’s battle map.
  4. In the opening two scenarios the scenario map shows in what hex each faction’s units are deployed onto the battlefield. Each unit symbol on the scenario map represents an entire unit. Use the scenario map as a guide and place the proper unit marker on each hex along with the unit figures.
    After players have gained experience by playing through the first two scenarios, they will have the opportunity to customize their forces, using task force cards and purchasing support vessels of their own choosing. For additional deployment options and details when using task force cards and purchasing support vessels, see the “Task Force Cards” rules section.
  5. Shuffle the command card deck thoroughly and deal the number of command cards to each player as indicated by the scenario’s battle notes. Keep the command cards a secret from the opposing player.
    Set the remaining deck of command cards face down alongside the battlefield within easy reach of the players.
  6. Shuffle the combat card deck thoroughly and deal the number of combat cards to each player as indicated by the scenario’s battle notes. Keep the combat cards a secret from the opposing player. Set the remaining deck of combat cards face down alongside the battlefield within easy reach of the players.
  7. Create a common star token pool alongside the battlefield.
    Each player takes the number of star tokens from the common pool as indicated by the scenario’s battle notes and places these tokens in his own star token pool in his play area.
  8. Place the battle dice and other markers and tokens alongside the battlefield.
    Note: Faction markers are not used in the first two scenarios.
  9. Review any special rules and victory conditions that apply for the scenario.
  10. Determine First Player. To determine which player will take the first turn, both players must select one command card from their hand, and at the same time, these cards are revealed. The player’s command card that orders the fewest number of units will take the first turn using the card selected. If tied, each player will roll 5 battle dice and the player that rolls the most stars will take the first turn. After the first player’s turn is complete, the opponent will take his turn using the command card that he previously selected.
    Note: Some command cards will not order a specific number of units or can order an optional number of units, in these cases consider the command card as ordering 5 units.

After the first two player cards are played and their turns are completed, players will alternate taking turns, starting again with the first player until one faction reaches the number of victory points indicated in the scenario’s victory conditions.