HISTORY DETAILS
In 1570, Amako Katsuhisa was convinced to return to samurai life after living as a monk for four years. He joined Yamanaks Shilanosuke at Niiyama Castle just in time to meet the invading Mori forces about to cross the Linashigawa. It was determined that Niiyama Castle could not withstand a general assault, so it would be best if the Amako forces fought in the open. As the Mori army set about crossing the Linashigawa, the smaller force of Yamanaks Shikanosuke attacked. Meanwhile, Mori Terumoto, concealed by forest, made a flanking march and attacked the castle. Word came to Shikanosuke that the castle had been captured, so with no place to fall back, Shikanosuke ordered the Amako forces to retreat.
The stage is set, the battle lines are drawn, and you are in command. Can you change history?
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1 | 3 | 12 | 7 | 7 | 3 |
Amako Samurai Army (Red)
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5 | 2 | 1 | 4 | 1 | 4 | 1 |
Mori Samurai Army (Blue)
Move First
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5 | 3 | 1 | 2 | 1 | 1 | 2 | 2 |
Victory
5 Banners
* 1 Victory Banner for each unit or leader eliminated.
* The Mori player will gain 1 permanent Victory Banner when a Mori unit occupies the Castle. In addition, the Amako player will lose 1 command card selected at random when the castle is captured. A permanent victory banner once gained cannot be lost or be gained a second time.
Special Rules
* The entire Linashigawa River is fordable. In addition, there is no movement or battle restrictions at the shallow fords.
* Treat Niiyama Castle as a building terrain hex.
HISTORY DETAILS
In late December, Sue Harukata arrived with the Ouchi relief force. Motonari decided to strike again and ordered Harukata to guard his rear with the Ouchi, while he moved to attack the Amako allied camp at Miyazaki Nagao. But Harukata had no intention of waiting to do battle and seeing that Akihisa’s main camp was inadequately defended, also attacked. Amako Hisayuki's bold charge to check the Ouchi did not slow their advance and the Akihisa’s camp was overrun. Losing both camps in the days fighting, Akihisa took council and after months of fighting choose to lift the siege.
The stage is set, the battle lines are drawn, and you are in command. Can you change history?
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1 | 1 | 7 | 6 | 2 |
Ouchi Samurai Army (Red)
Move First
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5 | 1 | 2 | 2 | 2 | 2 | 2 |
Amako Samurai Army (Blue)
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3 | 2 | 2 | 2 | 1 | 2 | 2 | 2 |
Victory
6 Banners
• 1 Victory Banner for each unit or leader eliminated.
• The Amako Command Tent, although not occupied by a command unit is still worth 3 Victory Banners to the Ouchi player when occupied at the start of his turn and removed. When the Command Tent is removed, the Amako player must discard one of his Command cards at once, selected at random.
Special Rules
• The River Tajii is impassable except at the river ford.
HISTORY DETAILS
In October, although rebuffed on a number of occasions, Akihisa renewed the offensive, burning the remaining buildings outside the castle. Mori Motonari still believed he could prevail and decided to risk a general engagement, but before he marched out he sent a small force to each side of the valley to set up an ambush. The Amako army under the command of Misawa Tameyuki advanced straight at Motonari. When the two forces met, the ambush force was given the signal and emerged from hiding and the Amako army broke in panic.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
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6 | 7 | 2 | 3 |
Mõri Samurai Army (Red)
Move First
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3 | 3 | 2 | 2 | 1 | 1 | 1 |
Amako Samurai Army (Blue)
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4 | 1 | 2 | 1 | 3 | 1 | 1 |
Victory
5 Banners
* 1 Victory Banner for each unit or leader eliminated.
Special Rules
* The Tajii River is impassable.
HISTORY DETAILS
In early September, Motonari sent a small group of Ashigaru across the Tajii to provoke the Amako into attacking. When the Amako troops came out to drive them back, the Ashigaru fled back across the river to the safety of the castle. The Mori force, that was waiting in Ambush, then took the Amako soldiers by surprise in their flank. The Amako were immediately routed and fled back to their camp.
The stage is set, the battle lines are drawn, and you are in command. Can you change history?
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1 | 4 | 4 | 2 | 1 |
Mõri Samurai Army (Red)
Move First
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5 | 1 | 1 | 2 | 2 |
Amako Samurai Army (Blue)
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5 | 2 | 1 | 2 | 1 | 1 |
Victory
4 Banners
• 1 Victory Banner for each unit or leader eliminated.
• The Mori army gains 1 Victory Banner for each Ashigaru spearmen unit that crosses the River Tajii. When the unit is on a hex across the river, remove the unit from the battlefield and gain the Victory Banner.
Special Rules
• The River Tajii is impassable except at the river ford.
HISTORY DETAILS
Early in 1540, Akihisa, leader of the Amako, proposed a full-scale invasion against the Mori. Before attacking the capital city of Mori, as an advance force, he sent the troops of Amako Kunihisa, of the Shinguto clan, via the Bingo pass to take the castle of Mori loyalists, the Shishido. Kunihisa moved quickly into Yoshida, but when his troops reached the River Enokawu, it was so bravely defended by the Shishido, that he was forced to give up and he returned to Izumo.
The stage is set, the battle lines are drawn, and you are in command. Can you change history?
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2 | 2 | 5 | 6 | 6 | 3 |
Shishido Samurai Army (Red)
Move First
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2 | 1 | 2 | 1 | 2 | 1 |
Shinguto Samurai Army (Blue)
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5 | 1 | 1 | 2 | 2 | 1 | 2 |
Victory
5 Banners
• 1 Victory Banner for each unit or leader eliminated.
• The Shinguto army gains 1 Victory Banner for each unit across the river at the start of the Shinguto player’s turn.
The Victory Banner is retained as long as the unit remains on the Shishido side of the river.
Special Rules
• The River Enokawa is impassable except at the shallow fords. The fords do not have any movement or combat restrictions.
• All hill hexes are impassable.