HISTORY DETAILS
By 1572 Takeda Shingen was at the height of his power largely due to his superb Samurai cavalry. Although Tokugawa Ieyasu was not his greatest threat, Ieyasu would not grant the Takeda army right of passage to attack elsewhere. Shingen marched to the high ground at Mikata-ga-Hara and deployed his army in the classic fish-scale formation, which supposedly would entice Ieyasu to attack. Outnumbered, Ieyasu gambled that a quick strike might catch the Takeda army by surprise, but the Takeda soldiers held firm and counterattacked violently. The Takeda cavalry rode down the Tokugawa Teppo and Ashigaru in the open. Ieyasu's escape was made good only by the sacrifice of a number of brave generals.
The stage is set, the battle lines are drawn, and you are in command. Can you change history?
![]() |
![]() |
![]() |
1 | 4 | 8 |
Tokugawa Samurai Army (Red)
Move First
Command Cards 5
Dragon Cards 3
Honour 5
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
4 | 2 | 1 | 2 | 2 | 1 | 1 | 3 | 2 |
Takeda Samurai Army (Blue)
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
4 | 2 | 1 | 1 | 3 | 2 | 1 | 2 | 5 | 2 | 1 |
Victory
7 Banners
* 1 Victory Banner for each unit or leader eliminated.
* If your unit occupies the enemy's Command Tent hex at the start of your turn, the camp hex is removed from the battlefield. The capture of the enemy Command Tent is worth 3 permanent Victory Banners. When your command tent is removed, you must discard one of your Command cards at once, selected at random.
Special Rules
* None