Victory Results:
 60 %
Record a victory for BOTTOM ARMY  40 %
Total plays 5 - Last reported by NightOwl3 on 2025-02-23 20:13:29

HISTORY DETAILS
Around 8:30AM, Kuroda Nagamasa led several other eastern generals and their troops in a direct assault against Ishida Mitsunari's command post. Mitsunari position's, however, was guarded by the men of Gamo Bitchu and Shima Sakon. These units had taken cover behind some hurriedly constructed palisades and fought well, even though outnumbered. Supported by blanketing fire of the eastern arquebusiers, Nagamasa redoubled his effort, but Mitsunari's men refused to pull back.
The stage is set, the battle lines are drawn, and you are in command. Can you change history?

 

Fence Palisade Field Hill River River
6 3 8 6 4

 

Army of the West (Red)
Command Cards 6
Dragon Cards 3
Honour 6

Ashigaru Yari Ashigaru Bowmen Ashigaru Arquebus Samurai Spearmen Samurai Spearmen Cavalry Infantry Leader Cavalry Leader
5 1 4 2 1 3 1

Army of the East (Blue)
Move First
Command Card Command Card Command Card Command Card
Dragon Card Dragon Card
Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune

Ashigaru Yari Ashigaru Bowmen Ashigaru Arquebus Samurai Spearmen Samurai Spearmen Cavalry Infantry Leader Cavalry Leader
8 1 4 2 2 3 2

Victory
5 Banners
* 1 Victory Banner for each unit or leader eliminated.

Special Rules
* All fence terrain hexes are also considered palisades.
* The Ai River is fordable.

 

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NightOwl3 replied the topic:
1 month 3 weeks ago
#38 Judd and I continue fighting our way to the end of the CCS scenario book. This week we finished the third part of the great battle of Sekigahara. Wow, what a battle. It was an amazing battle with three leaders killed in close fighting. This scenario is interesting as we see more and more gunners in the game. This is an important development as gunners hit on colors and swords at long range which increases the odd of a kill. And it showed in this game.

The game pitted Blue (Judd) with his larger army against Red (Tom) with his gunners behind palisades which can ignore a flag. There is also a fordable river that came in to play, as there was a rule that could have changed the outcome of the game: ranged fire out of a river is only one die not two.

I had a limited hand that I could play and quickly opened with Hold and Fire which actually did major damage to two of Blue's samurai units. However, Judd pushed up quickly to keep my gunners from firing. I (Red) only had one Cav unit and get it off the back line into the action took some time. In the end, he never fought at all. The palisades do a good job at defense, but the also keep Cav from moving as they have to stop each time entering. We exchanged several units including a leader for me to take the lead. However, Judd came back killing two of my leaders to get closer. In the end he also had Hold and Fire to great effect. He took out a unit to tie the game 4-4. I resonded by moving out my medium to attack his. He was able to use the Ambush card to limit me to two dice. I did not score a hit, and on the battle back he killed my leader on a leader check to win the game. However, one of the gunners was in the river and later we realized he took too many shots. This is not really the main story in the battle. Mistakes happen all the time. The real story here was how important the gunners were in this scenario and in number 37. The age of the gun is upon us. Judd wins a close game 5-4. Good game Judd!