Domyoji (1615) - Heights of Komatsuyama
Goto Mototsugu, leading the vanguard of a large Osaka army, had already crossed the Ishikawa River early in the morning of June 3. When his scouts reported that the Tokugawa Army was moving towards the Heights of Komatsuyama, Goto made a dash to take the heights, determined to make a stand at the top of Komatsuyama until the rest of the Osaka army could arrive.
Goto and the vanguard managed to hold for some time against strong enemy attacks, but in the morning fog the Osaka army was not making much headway and relief never came. During one of the attacks, Goto is shot, and he committed seppuku.
Outnumbered and their leader lost, the Osaka vanguard retired back across the Ishikawa.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
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Set-Up Order
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Osaka Samurai Army (Red)
4 Command Cards
2 Dragon Cards
9 Honor & Fortune
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4 | 1 | 1 | 2 | 1 | 1 | 2 | 1 |
Tokugawa Samurai Army (Yellow)
Move First
6 Command Cards
3 Dragon Cards
8 Honor & Fortune
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4 | 3 | 1 | 2 | 1 | 2 | 2 |
Victory
6 Banners
1 Victory Banner for each unit or leader eliminated.
The player's army that occupies more hill hexes than his opponent gains 1 Victory Banner. At the start of the battle, the Osaka army receives this Victory Banner. Check who occupies hill hexes at the start of each player's turn. If an army loses the majority, it loses the Victory Banner.
If your enemy's Command Tent hex is not occupied at any time, the camp hex is removed from the battlefield and placed on your Samurai Victory Track. The Command Tent is worth three Victory Banners. If your command tent is captured, you must discard one of your Command cards, selected at random.
Special Rules
The Ishikawa River is impassable except at the three river fords.