Assault

Whether the assault succeeds or not, your unit receives 1 Fatigue Marker.

Move and Fire

Your unit receives 1 Fatigue Marker when it executes a Move and Fire order.

Retreat

After moving, your unit receives 1 Fatigue Marker.
If all units engaged in a melee combat are issued Retreat orders, the melee is abandoned and all units move without any combat rolls being made. The units do not su er any casualties, and they don’t receive Fatigue Markers.

Run

Your unit receives 1 Fatigue Marker when it executes a Run order.

Ambush

A hidden unit also recovers Fatigue. Each turn that the unit remains hidden, remove one Fatigue Marker from the Unit Flag.

Join Up

If either unit has Fatigue Markers, the new unit has Fatigue equal to the unit with the most Fatigue Markers.

Rest

This order instructs the unit to rest so it can recover from Fatigue. When the unit executes this order, remove 1 Fatigue Marker.

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