Victory Results:
 50 %
Record a victory for BOTTOM ARMY  50 %
Total plays 2 - Last reported by PAB on 2024-06-23 17:28:39

The D-Day of Normandy on June 6, 1944, was the largest sea invasion in history but overwhelming numbers did not guarantee success. The 116th Regiment of the American 29th Infantry Division landed in the area designated "Omaha Beach" along with the veteran 1st Infantry Division The green 116th was reinforced with men of the elite 2nd and 5th 4mw Ranger Battalions, plus Sherman: of the 741st Tank Battalion.
In their first combat, the men wearbig the blue and gray patches of the 29th ran into elements of the German 352nd Infantry Division. Although this was also the German division's first battle, its green tmops fought fmm fortifications and were led by a cadre of veterans fivm the Eastern Front.
The result was a near disaster for the Americans.

 

  American German
Division 1

29th CORE DIVISION

7 Squad Bases
- 3 Elite Infantry
- 17 Regular Infantry
- 2 Officers
- 2 Machine Gun Crews
- 1 Mortar Crew

1 StuG Ill

2x AntiTank

Division 2

6 Squad Bases
- 6 Elite Infantry
- 13 Regular Infantry
- 3 Officers
- 1 Machine Gun

2 Sherman M4A1s

1x Flamethrower
1x Medic
1x Demolitions
1x charge

6 Squad Bases
- 18 Regular Infantry
- 2 Machine Gun Crews
- 1 Mortar Crew

1x AntiTank

Strategy Decks Ground Support 1 Artillery 1
Starting Strategy Cards 2 1
Operations Cards 036 Naval Bombardments
016 Clear Tank Trap
023 Satchel Charges
032 Scaling Cliffs
027 Outfitted Bunkers (shared)
028 Beach Defenses (shared)

027 Outfitted Bunkers (shared)
028 Beach Defenses (shared)
Deployment Zone Any beach hex with a green border.

Division 1: Any entrenchments or hunkers on maps 22A, 29A, 5B, and 30A. The StuG III is placed on the Victory Objective Marker hex.
Division 2: Any entrenchments or bunkers on maps 26A and 28A.
Mortar Unit can be placed on board 28A behind the cliffs.

Starting Initiative Initiative Token  
Objective The Americans win if they control the hex with the Victory Objective Marker by the end of round 7. -
Rounds 7
Actions per turn 3 3
Reinforcements - -
Special Rules - -
Errata The minefield between map boards 5B and 22A should be ignored.

 

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Dominatra replied the topic:
1 month 3 weeks ago
Yes, Ive read all these comments and I do respect my bud William but as a veteran player, its very hard to win as the Germans. Unless the Americans shake horrible, youre going to lose several MGs on the first 2 turns. Combine fire is just to OP on this one. Then its just punch up the road, take out the tank and its over. Adding "massive confusion" to the Americans and it becomes a game.
alecrespi replied the topic:
1 month 3 weeks ago
In the image you can find a hypothesis of deployment used to create the Vassal game module for online games.

Good observation, I had forgotten the limitation of the initial deployment.
Dominatra replied the topic:
1 month 3 weeks ago
Not sure what your trying to show here but remember that the Division 2 mortar cant set up on the lower half of the map. It must set up on 28A per the errata. Also the minefield between the maps isn't there per the errata.
Dominatra replied the topic:
1 month 4 weeks ago
We have been playing this game for many years now and this scenario keeps getting shelved/skipped because it is so imbalanced.  We have used a few in house rules to make it possible for the Germans to win.
As it sits, combined fire from turn one of the Americans pretty much wipes out most of the MGs so we implemented the "massive confusion" operations card and eliminated the naval bombardments for the Americans. We also set the starting initiative to the Germans. (I mean lets be real here, the Germans didnt wait to get shot at first)
This has resulted in a much improved scenario.  You can even take it one step further and change the German command point from a 2 to a 3.

Also the map has an issue right where the road meets the beach.  What is that hex terrain?  Is it level 1 or 2?  Looks to be half and half.  We have played it as Level 2 with a road cut through it, that way the beach is completely lined with level 2 cliffs and only this road lets units pass without using "scaling cliffs". If it is level 1 terrain, then units could also come up from the other tank trap location. I cannot find any clarification anywhere after all this time.

How are you all playing this scenario?  Played as is, (veteran players), its almost always a German loss. Not fun.
 
alecrespi replied the topic:
3 years 2 months ago
Posting here some comments found online.
www.boardgamegeek.com/geeklist/38275/tid...layer-comments-balan
  • During the first 2 turns being the Americans COMBINE fire against the Germans. You DO have more than enough firepower and -at least on turn one- you have the initiative so you fire first.
  • Move away from the beach asap. Sure you'll suffer casualties, but that's obvious. However, once you're off the beach the Germans can't shoot at you from the bunkers anymore, since units in bunkers can only target beach hexes (beach defenses operations card)
  • Don't put too many Germans on the left side of the board on the Cliffs. The only way off for them to relocate is through their own minefields!