The Americans approach what they know to be an occupied village, but there is no visible activity indicating a German presence.
American | German | |
Division 1 |
6 Squad Bases 1 M3A1 Half Track 1x 2x Ranger Specializations (see special rules) |
7 Squad Bases 1x Sniper Specialization (see special rules) |
Division 2 |
6 Squad Bases 1 M3A1 Half Track 2x Ranger Specializations (see special rules) |
6 Squad Bases 1 SdKfz 251 Half Track 1x Sniper Specialization (see special rules) |
Strategy Decks | American Reinforcements 1 Supply 1 |
German Reinforcements 1 Morale 1 (Remove the Take Down the Beast cards ) |
Starting Strategy Cards | 1 | 1 |
Operations Cards | - Seize The Initative - Double Time |
- No Surrender - Camouflage |
Deployment Zone |
Div. 1: any dark green hex. |
Div. 1: any dark gray hex |
Starting Initiative | ![]() |
|
Objective | The Germans must defend the victory objective marker from the Americans. Victory is awarded to which army posesses the victory objective marker hex and all adjacent hexes at the end of round 12. Play continues into sudden death if the objective is not reached at the end of round 12. | |
Rounds | 12 | |
Actions per turn | 3 | 3 |
Reinforcements | Reinforcements occur in their respective hexes unless under control of the enemy army. | |
Special Rules |
American Ranger or British Commando Specialization American, British, or German Sniper Specialization |