Blocking Terrain | Depends on hex’s main terrain type |
Movement Cost | 1 if moving along a contiguous road. 1/2 instead of 1/3 when using Effective Road Movement |
Cover | Is equal to that of the hex’s main terrain type |
Special Rules | “Dirt Road” is a terrain type for movement purposes only. Road hexes are blocking or cover-providing terrain if the road hex’s main terrain type (e.g., clear, rough, or woods) is blocking or cover-providing terrain. |