Blocking Terrain | A hill hex obstructs LOS between two units if the hill’s level is higher than both units. A hill hex does not obstruct LOS between two units if both units are on the same or higher elevations than the hill. In the case where a hill is at a higher level than one of the units, check to see if the hill constitutes the closest obstruction to the lowest unit (see Line of Sight). |
Movement Cost | The cost of moving onto a hill hex is 1, if the moving unit came from a hex of the same or higher level than the hill hex entered. When moving “uphill” onto a hill hex that is one level higher than the unit’s previous hex, the movement cost 2. Note that (as with all other terrain movement costs) a unit moving by contiguous road ignores the “uphill” movement penalty and pays a movement cost of 1. A hex side in which the terrain moves directly from level 0 to level 2 is called a cliff. Cliff hex sides are impassable. |
Cover | - |
Special Rules | If an attacking unit is at a higher level than its target, it receives +1 to its range value. |