Blocking Terrain A hill hex obstructs LOS between two units if the hill’s level is higher than both units. A hill hex does not obstruct LOS between two units if both units are on the same or higher elevations than the hill.
In the case where a hill is at a higher level than one of the units, check to see if the hill constitutes the closest obstruction to the lowest unit (see Line of Sight).
Movement Cost The cost of moving onto a hill hex is 1, if the moving unit came from a hex of the same or higher level than the hill hex entered. When moving “uphill” onto a hill hex that is one level higher than the unit’s previous hex, the movement cost 2. Note that (as with all other terrain movement costs) a unit moving by contiguous road ignores the “uphill” movement penalty and pays a movement cost of 1.
A hex side in which the terrain moves directly from level 0 to level 2 is called a cliff. Cliff hex sides are impassable.
Cover -
Special Rules If an attacking unit is at a higher level than its target, it receives +1 to its range value.

 

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