Blocking Terrain | Depends on hex’s main terrain type |
Movement Cost | It only costs a unit 1 movement point to enter a road hex, regardless of the hex’s main terrain type, as long as the active unit moved from another hex containing a road contiguous to that of the hex entered. If a unit is not moving contiguously along the road, the cost to enter a road hex depends on the road hex’s main terrain type. |
Cover | Is equal to that of the hex’s main terrain type |
Special Rules | “Road” is a terrain type for movement purposes only. Road hexes are blocking or cover-providing terrain if the road hex’s main terrain type (e.g., clear, rough, or woods) is blocking or cover-providing terrain. |