Blocking Terrain no
Movement Cost Depending on water depth (specified by each scenario), stream terrain has the following movement costs:
Shallow: 2 for squads, 4 for vehicles
Deep: 3 for squads, vehicles may not enter
Flooded: Treat as a pond hex (impassible)
Cover -
Special Rules -


Frozen Stream

In addition to the normal stream terrain rules, stream depth can also be specified as being frozen.

Movement When Frozen 2 for squads, 3 for vehicles
Special Rules A unit in a frozen stream hex cannot be put on Op Fire.
When entering a frozen stream hex, a unit must roll dice (one die for a squad and two dice for a vehicle) to see if the ice breaks. If any die result is a “6,” the ice breaks and the unit must check for damage. Roll four dice and apply damage with dice scoring hits on results of “5” or “6.” If a vehicle sustains two hits, the vehicle sinks and is counted as being destroyed.

 

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