Blocking Terrain | no |
Movement Cost | Depending on water depth (specified by each scenario), stream terrain has the following movement costs: • Shallow: 2 for squads, 4 for vehicles • Deep: 3 for squads, vehicles may not enter • Flooded: Treat as a pond hex (impassible) |
Cover | - |
Special Rules | - |
Frozen Stream
In addition to the normal stream terrain rules, stream depth can also be specified as being frozen.
Movement When Frozen | 2 for squads, 3 for vehicles |
Special Rules | A unit in a frozen stream hex cannot be put on Op Fire. When entering a frozen stream hex, a unit must roll dice (one die for a squad and two dice for a vehicle) to see if the ice breaks. If any die result is a “6,” the ice breaks and the unit must check for damage. Roll four dice and apply damage with dice scoring hits on results of “5” or “6.” If a vehicle sustains two hits, the vehicle sinks and is counted as being destroyed. |