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I also find the timing a little confusing, since Turn numbers aren't clear to me. Command cards are usually drawn at the END of the turn, not the start.Let me see…start the game with one command card. On starting the second turn you should draw so you have two command cards. On the third turn draw so you have 3 command cards…and 3 is the max you’ll have AT THE START of any remaining turn for the duration of the scenario. It’s possible you may play a tactics card IN LIEU of a command card. Which is fine, but you should still draw as necessary as above so you have 2 command cards at start of turn 2, and 3 command cards at start of turn 3. So your hand of command cards should never be larger than 3. It is admittedly a very tall order for the Hessians to avoid defeat, but is fun trying.
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