Movement: A unit or lone leader that enters a building hex must stop and may move no further on that turn.
Battle:
Turn Unit Moves onto Building:
• An infantry unit may battle at -1 die, the turn it moves onto a building hex.
• A cavalry or artillery unit may not battle the turn it moves onto a building hex.
Building Protection:
• Unit on building hex ignores 1 symbol hit from ranged and melee combat.
Targeting Enemy on Building:
• An infantry unit does not reduce the number of battle dice rolled.
• A cavalry unit reduces the number of battle dice rolled in melee by 2.
• An artillery unit does not reduce the number of battle dice rolled.
Battling from a building hex:
• An infantry unit does not reduce the number of battle dice rolled once on a building hex.
• A cavalry unit reduces the number of battle dice rolled in melee by 2.
Cavalry melee from a building hex to adjacent building hex, only apply the battling out dice reduction.
• An artillery unit reduces the number of battle dice it will roll by 1.
Line of Sight: A building hex blocks line of sight.