Class | Elite - “Highland” name on red band |
Movement in Hexes | 1 hex combat or 2 hexes when unit moves and can melee |
Battle | (*2), 1, 0 • Sabers rolled in melee combat will score hits. |
Morale |
When unit starts a combat phase at full strength, it may ignore one flag. The next combat after taking a hit the unit may not ignore a flag. • Retreat 1 hex for each flag |
Rally Check |
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Notes |
Notes: *Highland Battle Bonus: When ordered, a Highland unit will add 1 additional die to its melee combat, including any bonus melee combat. No Highland Battle Bonus is added, when battling back or when using a First Strike or Ambush card. • After a successful melee, the unit may take ground and may make a bonus melee combat. |