MD15 - Action at Kassassin - 28 August 1882

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9 years 5 months ago #812 by alecrespi
Historical Overviewsoon availableThe stage is set, the...

Historical Overview
soon available
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Set-Up Order

Woods x
Hills x

 

British Troops
General: Graham
6 Command cards
Move first

 

 

     
XX XX XX XX

Egyptian Army
Ahmed Urabi
5 Command cards

 

     
XX XX XX XX

Victory
8 Banners

Special Rules 
- Cross sabers hits only in melee

- Gatling Gun: British ART on their left is a Gatling Gun. The GG may move 1 hex and battle or move 2 withouth battle.  GG battles 3-3-3 and hits INF with Cross sabers symbol also in range fire.

- Railway Gun: British ART on Railway  (with badge in center) may only move for-/backward on railway. The Gun may move 1 hex and still battle or move 2 hex without battle.

- Horse Artillery: The british horse artillery (on right flank) may move 0-1 and battles with  4-3-2-1 or move 2 and no battle.

- British Guard Infantry: The british Guard INF (in center with bearskin hats and badge) may ignore 1 flag and hits also on XSW in range fire.

- Egyptian Skirmisher: The Egyptian skirmisher INF on their left flank (with single picture) battle 3-2-1.

- Nightrule: Battle starts with at daylight and full visibility. At the start of each british turn, the british player roll 2 dice. For each ART symbol rolled,  the visibility range is decreased by 1 hex. If visibility reach 1 hex, only melee is possible.


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