GI06 Open Battle at the Siege of Rome 537AD

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4 years 4 months ago - 4 years 3 months ago #443 by g1ul10


The successes in the repeated cavalry raids against the besieging Goths greatly encouraged the Byzantine army and the people of Rome, who now put pressure on Belisarius to march forth into an open battle. At first, Belisarius refused because of the still-great numerical disparity, but was at length persuaded, and made his preparations accordingly. The main force, under his command, would sally forth from the Pincian and the Salarian Gates in the north, while a smaller cavalry detachment under Valentinus, along with the bulk of the armed civilians, would confront the large Gothic force encamped west of the Tiber and prevent them from participating in the battle, without however engaging it in direct combat. Initially, because of the poor quality of the Roman infantry, Belisarius wished the battle to be restricted to a cavalry fight, but was persuaded by the pleas of two of his bodyguards, Principius and Tarmutus, and positioned a large body of his infantry under them as a reserve and rally point for the cavalry. Vitiges, for his part, deployed his army in the typical fashion, with the infantry in the center and the cavalry on the flanks. The Roman cavalry once again utilized its familiar tactics, showering the dense mass of Gothic troops with arrows and withdrawing without contact. Thus they inflicted great casualties on the Goths, who were unable to adapt to these tactics, and by midday, the Romans seemed close to victory. On the Fields of Nero, on the other side of the Tiber, the Romans attempted a sudden attack on the Goths, and, due to shock and large numbers, the Goths were routed and fled to the hills for safety. But the majority of the Roman army there, as mentioned, consisted of ill-disciplined civilians, who soon lost any semblance of order, despite Valentinus' and his officers' efforts, and went about plundering the abandoned Gothic camp. This confusion gave the Goths the time to regroup, and charging once again, they drove the Romans back with great loss. In the meantime, on the eastern side of the Tiber, the Romans had reached the Gothic camps. There, resistance was fierce, and the already small Roman force suffered casualties in close combat. Thus, when the Gothic cavalry in the right-wing perceived their opponents' weakness, they moved against them and routed them. Soon the Romans were in full flight, and the infantry, which was supposed to act in exactly such a case as a defensive screen, disintegrated despite the valor of Principius and Tarmutus and joined the flight for the safety of the walls.

War Council

Ostrogoth Army (Use Tan blocks and Byzantine Inspired Action)
• Leader: Vitiges
• 4 Command Cards
• 2 Inspired Action tokens

Byzantine Army (Use Purple blocks)
• Leader: Belisarius
• 4 Command Cards
• 2 Inspired Action tokens
• Move First Move First

Victory
6 Banners

Special Rules
• The Byzantine Medium Cavalry units are armed with bows.
• The river is impassable.
• The first time a Byzantine unit occupies a Goth Camp at the start of the Byzantine turn, the Byzantine player gains 1 Banner. The banner is retained even if the Byzantine unit is later eliminated or abandon the camp. Only one banner can be earned in this way.
Last edit: 4 years 3 months ago by g1ul10.

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4 years 4 months ago #445 by Mark-McG
is there a bridge under the Byzantine LB in the Tiber?
Is the Goth Camp banner a Permanent Victory Banner? Valerian will push hard for this? Vitiges will cross the Tiber to respond.

This was not Belisarius's finest hour, but he will have a tough time against the Gothic numbers. Byzantine Command 4 seems a little harsh.

wise and full of devices

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4 years 3 months ago #446 by g1ul10
thanks for the message Mark.

yes, there is a bridge under the Byzantine LB in the Tiber.

yes, the Goth Camp banner is a Permanent Victory Banner.

in reality, Valerian took the camp but his army started plundering and refused to continue the fight. the Goth counter-attack drove them away. so the dynamics you suggest would be somehow realistic.

only four command cards per side simulate an episodic encounter, without any organic strategy on both sides. the Goth won thanks to the number. But the Byzantine did not achieve any substantial result, apart from being massacred. I added the victory banner for capturing the camp to increase the chance of the Romans. but their true ally is the small number of banners required to win. they cannot withstand for long the Goth numbers. which seems realistic. in any case, the scenario needs playtesting and I'm open to any suggestion. let's see how it plays and I will modify it accordingly.

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