bit of a mismatch meeting.. Crusaders all cavalry, no bows and no Lights. Turks have just 1 leader and 1 Heavy cavalry, but are jammed into a centre position between 2 water bodies, and struggle to deploy.
Command card issues for both sides, but even with 6 Command cards, it is likely the Crusaders will have several useless (move 1 unit) cards like Foot Onslaught or Move Lights.
For the Crusaders, trying to catch the Turks is a problem, and any attack on Light cavalry faces the possibility of Parthian shots, or Feined retreat. In the end I resorted to the old move up adjacent, don't attack and with the Turks so jammed together, they couldn't untangle enough to prevent being surrounded and unable to evade/retreat the next turn.
A real puzzle for both sides, the Turks to keep open the retreat paths, and the Crusaders to contain the Turks and press them up against the terrain/board edge.
wise and full of devices