Crecy 1346

More
5 years 4 months ago #165 by Mark-McG
Crecy 1346 was created by Mark-McG
Battle of Crecy
August 26, 1346
Although out-numbered, the English held a strong defensive position with King Edward's longbowmen deployed along the crest of the hill. The first attack was delivered by King Philip's Genoese crossbow troops, followed quickly by the French Men-at-Arms. Thrown into confusion by the superior rate of fire of the English longbows, they soon retreated.
Seeing the crossbow troops in disarray, the French cavalry charged. A curtain of arrows filled the sky and the French were repelled. Over and over, they tried and failed to break the English position that day.
By nightfall, exhausted and suffering from massive casualties, the French retired from the battlefield.


English Army (Use Tan blocks)
• Leader: Edward III of England
• 6 Command Cards
• 4 Inspired Action tokens

French Army (Use Purple blocks)
• Leader: Philip VI of Valois
• 5 Command Cards
• 2 Inspired Action tokens
• Move First Move First

Victory
6 Banners

Special Rules
- The River Maye is a fordable river.
- Auxilia units roll 1 die for each hex retreated. On a green they lose a figure.
- All Archer units are Long Bow units. Long Bows hit on Swords using ranged combat.
- All Warrior units are Arbalists. Treat as Medium Infantry with a 3d ranged attack (1d if moved)
Arbalist have range of 3, and hit on Swords with a ranged attack.

wise and full of devices
Attachments:
The following user(s) said Thank You: zombydawg, Octoginta-Novem

Please Log in or Create an account to join the conversation.

More
5 years 4 months ago - 5 years 4 months ago #166 by Mark-McG
Replied by Mark-McG on topic Crecy 1346
This is pretty much a straight up conversion of the BattleLore scenario, complete with two vacant rows at the bottom.
Conversion of the BattleLore units to Medieval was pretty much a straight switch with the exception of the Arbelists. These crossbowmen fire 3d at up to 3 range, hitting on swords on ranged fire (but not Melee).
Although I used the Warrior unit to indicate the unit, they should in no way be treated as anything but Medium Infantry with a great ranged fire option, and do not hit on swords in melee combat.

All bows are longbows, and hit on Swords in ranged fire.

I've played this scenario in BattleLore, and the English with a Darken the Sky card are a fearful thing. My playtest of this scenario was nowhere near as remarkable, but more a tough struggle at the hill flanks.

Interested in any comments on whether the BattleLore scenarios transfer effectively, or whether more conversion should take place. For example, using the vacant 2 rows and setting the French back a little so they can choose their own assault forces more carefully.

wise and full of devices
Last edit: 5 years 4 months ago by Mark-McG.

Please Log in or Create an account to join the conversation.

More
5 years 4 months ago #170 by mk20336
Replied by mk20336 on topic Crecy 1346
Interesting conversion; btw, I really like Long Bows with XSW hits :)

Please Log in or Create an account to join the conversation.

More
5 years 4 months ago #172 by Mark-McG
Replied by Mark-McG on topic Crecy 1346

mk20336 wrote: Interesting conversion; btw, I really like Long Bows with XSW hits :)


straight out of BattleLore
to be honest, I'd rather Longbows hit on Swords vs cavalry only. Focus on their primary use, and distinguish them from Crossbows/Arbalests, which had an evil reputation for armour piercing.

wise and full of devices

Please Log in or Create an account to join the conversation.

More
4 years 10 months ago #332 by Octoginta-Novem
Replied by Octoginta-Novem on topic Crecy 1346
Thank you for this scenario, I will add it as the first in the pile I want to trial that are extra to those that come with the main game - this is one of my preferred 'medieval' eras.

Please Log in or Create an account to join the conversation.

More
4 years 10 months ago #333 by Mark-McG
Replied by Mark-McG on topic Crecy 1346
I noticed in a playtest photo that Richard is making Crossbow Infantry (MX)
Attack Dice 2 (0 if moved) - hit on Swords with Ranged attack
Range 4

cf.geekdo-images.com/imagepage/img/poJXO...ale()/pic5343668.jpg

this makes them as good as Long Bows, which seems fair. So I guess select the Arbelist Special Rule as either BattleLore version, or playtest Medieval version.
Again, I'd also vary the Longbows to use Swords only against cavalry.

wise and full of devices

Please Log in or Create an account to join the conversation.

Time to create page: 0.725 seconds
Powered by Kunena Forum