Had the opportunity to try an Epic version of C&C Medieval yesterday which I thought I would share since it played quite well.
It required a variety of borrowed components from other games, so I should deal with those first
1. One copy of C&C Medieval
2. The La Grande Battles board from C&C Napoleonics Expansion 6 (or 7 once that is published)
3. borrowed blocks from C&C Ancients to make up the extra units. We used blacks from Expansions 1 & 4 since the colour match was close, but wouldn't really matter as long as identification was consistent.
The rules were a modified verion of the Epic Ancients rules that came in expansion 3, since they used the Base Command deck from that game. Since we were similarly using the Command Deck from the base C&C Medieval game, it seemed the most sensible. The main change was around the Inspired Action tokens, which became player based and the only real difficulty we had was determining who the defending player was. It is actually clear in the rules, we just had neglected that.
The scenario was a combination of Scenarios
2
&
3
from the base game (the Catalaunian Fields scenarios), which I will henceforth refer to as
Chalons
which is how I usually heard it.
The inital setup was as below
War Council Hun Army (Use Tan blocks) • Leader: Attila • 10 Command Cards • 5 Inspired Action tokens
Roman Army (Use Purple blocks) • Leader: Aetius • 10 Command Cards • 7 Inspired Action tokens • Move First
Victory14 Banners
Special Rules
ARMED WITH BOWS:The Hun Medium and Heavy Cavalry units are armed with bows. Place a bow marker on these units.The Alan Heavy Cavalry units are armed with bows. Place a bow marker on these units.
NOT ARMED WITH BOWS:The Gepid Heavy Cavalry units are not armed with bows. Place a non-bow marker on these units.The Roman Medium and Heavy Cavalry units are not armed with bows. Place a non-bow marker on these units.The Ostrogoth Heavy Cavalry units are not armed with bows. Place a non-bow marker on these units.The Visigoth Heavy Cavalry units are not armed with bows. Place a non-bow marker on these units. • The Marne River is impassable.
Romans opened off with attacks in the centre and left, and this set the pace of the game, The Roman right was pretty quiet until the end of the game.
On the Roman left, the battle devolved into a series of self annihilating charges that eventually depopulated the entire flank on both sides. The centre was the point of decision, where the Alan cavalry was driven back quite quickly by the Huns, who were in turn smashed by the Roman heavy cavalry. If I was balancing the scenario I would reduce the Roman cavalry to one unit here.