Historical Background
After the Crusaders captured Jerusalem in 1099 the Fatimid army of Egypt launched almost yearly attacks against the new Crusader Kingdom of Jerusalem. The Crusader army consisted of both cavalry and infantry (as it had in the 1101 Ramla victory) under the command of Baldwin I. At this third battle, Turkish mounted archers now reinforced the Egyptians army. The Crusaders knew all too well what these archers could do.
When battle was joined, the Fatimid force managed to withstand the initial Crusader charge and over the next few hours the Crusaders continued to attack the Fatimid battle line. The Turkish mounted archers attempted to outflank the Crusader line, a favorite tactic, but were turned back. Although Baldwin was once again able to drive the Egyptians from the field, he was unable to pursue them any further. Despite this victory the Egyptians continued to make annual attacks.
The stage is set. The battle lines are drawn and you are in command. Can you change history?
War Council
Fatimid Army
• Leader: Sena al-Mulk
• 5 Command Cards
• 3 Inspired Actions tokens
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4 | 4 | 5 | 3 | 3 | 3 | 2 |
Crusaders Army
• Leader: Baldwin I
• 5 Command Cards
• 4 Inspired Actions tokens
• Move First
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3 | 3 | 2 | 2 | 2 | 2 | 2 | 1 |
Victory
7 Banners
Special Rules
- The Relic rule is in effect for the Crusader player.
- Some Light Cavalry are armed with bows. Use the proper bow and non-bow Light Cavalry blocks for these different units.
- Light cavalry units in the Fatimid army may not feign retreat. The light bow cavalry units, being Turkish, may feign retreat.
- The Fatimid Inspired Action Reference Sheet will be in effect for the entire Fatimid army even though some of the units are Turkish.