When playing a Leadership Command card, spend one Inspired Action token and units ordered by the Leadership card may perform the Inspired Action
MOUNTED CHARGE
Mounted units when ordered must charge. Ordered mounted units in the initial Close Combat battle with 1 additional die. Super Heavy 2 additional dice. Light bow units do not battle with an additional die. Heavy and Super Heavy mounted units may move up to three hexes and still Close Combat.
Charging units may not engage in Ranged Combat
Armies
Byzantine | Sassanid | Vandal | Hun | Ayyubid |
MOUNTED CHARGE
Mounted units when ordered must charge. Ordered units may not engage in Ranged Combat. Ordered mounted units in the initial Close Combat battle with 1 additional die.
Heavy mounted units including Heavy Knight cavalry units may move up to three hexes and still Close Combat.
Armies
Crusader |
MOUNTED CHARGE
Mounted units when ordered must charge. Ordered units may not engage in Ranged Combat. Ordered mounted units in the initial Close Combat battle with 1 additional die.
Light bow units do not battle with an additional die.
Heavy mounted units may move up to three hexes and still Close Combat.
Armies
Turk | Fatamid |
Clarification: When an Inspired Leadership Action orders units that are a combination of both cavalry and foot units, only one type of unit, either the cavalry or the foot will usually gain the benefit of the Inspired Leadership Action as follows:
• Inspired Leadership Action—Mounted Charge: Foot units may still be ordered to move and battle normally, while the cavalry units that are ordered must charge if they do anything.