OT2024 Round 2

Deadline: 30 September 2024

Scenario: 417 Laon - French Left (9&10 March 1814)

Round 2 Draw

Player 1 Game 1 Game 2 Points Player 2 Game 1 Game 2 Points
EZPickins 9 2 1 MjrCatastrophe 7 9 2
jfardette 9 9 3 sduke12 4 5 0
RiverWanderer 7 9 1.5 Dawnreader 9 7 1.5
Viridovilas 9 7 2 Javelinthrower 6 9 1
Gonzo 9 9 3 rjvonline 4 8 0
Melake 2 9 1 Mark-McG 9 7 2
Gileforn 9 9 3 toganalper 4 8 0
gheintze 5 9 1.5 David I 9 5 1.5
stephent 9 9 3 gdnuke 7 2 0
Kandras78 9 9 3 Azzy_23 7 7 0
Lornlane 3 4 0 Michał-Wasil 9 9 3
FoxK 9 5 1 Craterus 6 9 2
GomJabbar 9 4 1 Maxjoezach 7 9 2
scipio1zama 2 7 0 philippe 9 9 3
grecian formula 9 4 1 soul1st 8 9 2

 

CUMULATIVE RESULTS

Player Rnd 1 Rnd2
jfardette 3 6
Michał-Wasil 3 6
MjrCatastrophe 3 5
Viridovilas 3 5
Gonzo 2 5
Gileforn 2 5
RiverWanderer 3 4.5
Dawnreader 3 4.5
stephent 1.5 4.5
EZPickins 3 4
Javelinthrower 3 4
Mark-McG 2 4
Kandras78 1 4
sduke12 3 3
Melake 2 3
gheintze 1.5 3
David I 1.5 3
Craterus 1 3
philippe 0 3
toganalper 2 2
FoxK 1 2
Maxjoezach 0 2
soul1st 0 2
rjvonline 1.5 1.5
gdnuke 1 1
Lornlane 1 1
GomJabbar 0 1
grecian formula 0 1
scipio1zama 0 0
Azzy_23 0 0
Hayhoe withdraw  
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Kandras78 replied the topic:
6 months 2 weeks ago
Can we hope for a clarification from Richard anytime soon, as well as a FAQ entry?
Dawnreader replied the topic:
6 months 2 weeks ago
Round 2. Game 1.

French (Dawnreader) 9 - Prussian (RiverWanderer) 7

The game started with a lot of activity on french left flank - skirmish in the city, unsuccessful attack of heavy cavalry on squared line infantry, prussians inflicted some significant damage. Then french center tried to support the attack on the left - some good cavalry attack with not that good infantry attacks: french lost heavy cavalry and two line infantries but managed to kill prussian artillery. Then bayonet charge obliterates one militia and line infantry. Prussians counterattacked with their bayonet charge, and french gave them back cold steel but not that successful. Prussians eliminating one french infantry from central city denying to give banners to the french side. French continue their attack on the left: light cavalry hacks and slashes reserve infantry, and french artillery scatter line infantry. Prussian cavalry moves from french right to center towards left flank to save the day. Meantime the french guards on the right are finally going into the fray of the battle - old guard goes through reserve infantry, but then fell to combined attack of line infantry and artillery. And then french lancers with young guard went for final attack - lancers smashing artillery, young guard repel attack of prussian militia lancers and counter-attack of french lancers finished the battle.

 

File Attachment:

File Name: OTN24R2-1.vlog
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Michał-Wasil replied the topic:
6 months 2 weeks ago
Match 1

Michal Wasil (Prussians) 9 banners won

Lomlane (French) 3 banners won

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File Name: OT2024R2G1POLLOM.vlog
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Match 2

Lomlane (Prussians) 4 banners won

Michal Wasil (French) 9 banners won

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File Name: OT2024G2R2a.vlog
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Craterus replied the topic:
6 months 3 weeks ago
Round 2. Match 1.

FoxK, French. 9 banners
Craterus, Prussian. 6 banners.

The french opened battle with a LGM card, which allowed them to enter town in the left flank. Prussians tried to responde but it was a coy one. The french didn't last very much in launching a powerful cavalry charge, which took several prussian units to get into square. With a command card hand reduced, the possibilities of counterattack of prussians were very few. Banners were quickly falling on the side of french. Nearly at the end, some movements allowed prussians to hunt the specially weakned french units and a leader, giving them some banners before the last french hit, with the OG annihilating an art unit completely.

Round 2, Match 2.

FoxK, Prussians, 5 banners.
Craterus, French, 9 banners.

French started very cautious, moving forward some units in the center. On the other hand, prussians took advantage entering nimbly some town hexes, which gave them 2 banners. French prepared their cav charge slowly. Similar to the first battle, it caused an important chaos on the prussian ranks. Even so, these got to kill several french units. The effort left them quite decimated, while french waited until they could enter city hexes and gain the last banner.


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soul1st replied the topic:
6 months 3 weeks ago
417 Laon - French Left (9&10 March 1814)  OT2024 - Round Two

Game 1 
French (Grecian formula) 9 vs Prussian (Soul1st) 8
The game proceeded quite evenly for both sides until a score of 7 vs 7. At that moment is was the Prussian turn and the French occupied the majority of the town hexes. Now it was all or nothing for the Prussians. The Prussians could not get another town hex but still managed to eliminate a French unit. The leader however survived. In het next French turn they won with 9 vs 8.

Game 2
French (Soul1st) 9 vs Prussian 4 (Grecian formula) 
Marc surrendered at a score of 8 for the French vs. 4 for the Prussians as the game took a long time and there was no chance for the Prussians of winning. 
The French had really good cards in this game (3 leadership cards and plenty tactician cards). Most action was on the French right where the guards and some cavalry attacked, leaving only one unit of Prussians on their left. The Prussians took the two town squares on the right and had the majority of town squares for most of the game. But the French managed to drive them of with a short supply card, occupying one town hex. The French had now 7 banners for killed units and were about to get the majority of the town hexes.

I have add the game logs for both games. Somehow the saved games have been lost.

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File Name: MarcVsTwanGame2.vlog
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Kandras78 replied the topic:
6 months 3 weeks ago
417 Laon - French Left (9&10 March 1814) [OT2024 - Round Two - 2nd game]

French (Kandras78) 9 vs Prussian (Azzy_23) 7(5+2)

French LI was immediately eliminated after it moved up in the Center. French cavalry forced some Prussian units in square.
The Guard's attack on the right became a slow and bloody struggle against all my expectations. The Prussians also managed to block and repel all French attempts on the other end of the field.
Both sides were depleted and the battle became a series of isolated and chaotic engagements.
While the Prussians managed to hold the towns till the very end, the French emerged victorious but with a bloody nose.

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File Name: End_game-0...2_2.vsav
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File Name: ot2024_2_2nd.vlog
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Two long and challenging games against a gallant opponent who faced all and every unlikely turn of events with unrelentingly good humor.
David I replied the topic:
6 months 3 weeks ago
“Guard infantry, when ordered, will melee with 1 additional die.”
This line of text from the Bayonet Charge card lends support to allowing the bonus die to extend to an additional combat. It seems reasonable that the Inspired Infantry Leader card might allow the Bayonet Charge to operate like a Cavalry Charge for a single unit. There’s nothing on either card suggesting the contrary. 
RiverWanderer replied the topic:
6 months 3 weeks ago

No official ruling I'm aware of. 

Generally bonuses stack, but here I think the cards are sequential. So the BC is resolved, then the Inspired leader. So the charge +1d only applies to the first melee. My opinion.

 
I take the opposite view. I think it's likely that the interaction of Bayonet Charge and Inspired Infantry Leader wasn't considered when the words of the cards were carried across from the base game.

If you compare with cards Elan, Leadership and Give Them the Cold Steel, the ruling about round 2 combat is explicit, but that's because those cards may order Cavalry. Bayonet Charge seems more in the same class as the first two of these, where the dice bonus applies for the full turn. 
 
Gileforn replied the topic:
6 months 3 weeks ago
It looks like without ruling it should be tradition of usage. According to the other C&C games I can say that this situation can be easily be resolved in the both ways. Right explanation and logic for both variants can be found, so there is no way to try to find the logic. Only Richard Borg can answer or only tradition can be used. The most important thing - both players should understand at the start of the game this thing in a same way.
Mark-McG replied the topic:
6 months 3 weeks ago
No official ruling I'm aware of. 

Generally bonuses stack, but here I think the cards are sequential. So the BC is resolved, then the Inspired leader. So the charge +1d only applies to the first melee. My opinion.
Kandras78 replied the topic:
6 months 3 weeks ago
A Rule Question came up during the game. Azzy played a Bayonet Charge granting a +1 die to the guard units. After a destroying a RI, he played Inspired Infantry Leader on a OG. We had a brief discussion about the second attack receiving the bonus +1 from the Bayonet Charge card or not.

Is there an official ruling? Had not found anything related in the FAQ.
Kandras78 replied the topic:
6 months 3 weeks ago
417 Laon - French Left (9&10 March 1814) [OT2024 - Round Two - 1st game]
French (Azzy_23)7 vs Prussian (Kandras78) 9(7+2)

The French army deployed for the attack in the Center and Right under constant but moderately effective artillery fire. The Blue also managed to occupy the town on their left briefly before being pushed out.
The Old Guard charged forward but were greeted with an Artillery Canister and First strike. In exchange, the Old Guards inspired by Gen. Grouchy managed to destroy a RI and an LI. The Prussians throw everything at that unit sacrificing a MLNCR. The exploited Guards were finally evacuated with a Short Supply out of harm's way.
A desperate struggle started for Claoy on the Left, parallel to a reckless cavalry action on the Right supported by a HA. After a brief and bloody encounter, the Prussian Cavalry has melted away.
While the French finally secured the town on their Left, the Prussians responded with a LGB threatening the depleted French Center. But all was over after the French HA trying to keep the Prussian Infantry at bay had been dismantled.

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Kandras78 replied the topic:
6 months 3 weeks ago
Makes perfect sense.
Viridovilas replied the topic:
6 months 3 weeks ago
Round 2, Game 1, Laon (French Left):

Viridovilas: French 9 banners
Javelinthrower, Prussians. 6 banners

Round 2, Game 2, Laon (French Left):

Viridovilas: Prussians 7 banners
Javelinthrower, French. 9 banners

Both battles developed fairly similar: French army took advantage of its superiority on the left flank. On the other hand, the Prussian centre hold well. Decisive was therefore the slightly different outcomes of the engagement on the French right. This time we played with the old version module, but I personally prefer the newest high-resolution 5.1 version

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Gileforn replied the topic:
6 months 3 weeks ago
The other usual problem that people forget about immediately losing of banners and not immediately getting of the banners.
David I replied the topic:
6 months 3 weeks ago
One side lost the majority and the two banners; the other side almost immediately satisfied the temp majority criteria and gained two.
Kandras78 replied the topic:
6 months 3 weeks ago
Gonzo reports: "4 point swing for towns telling."

Might I have misinterpret the meaning?
David I replied the topic:
6 months 3 weeks ago
The reports don’t indicate any problem to me, nor have the logfiles I’ve scrolled through. I doubt players would misunderstand the temp majority victory banner criteria to that extent. More likely to forget to cancel the victory banners immediately the majority is lost. As always there are the rules of war but if they’re not enforced the tide of battle will turn irrevocably.
Mark-McG replied the topic:
6 months 3 weeks ago
I'm away from home for weeks, so no capacity to review all the log files.. but a review of the match reports doesn't indicate anything amiss to me. 

What specifically is the games concerned?
RiverWanderer replied the topic:
6 months 3 weeks ago

Reading through the reports I have the impression that some battles were decided by misinterpretation of the town victory objective in the scenario.

"The town hexes form a Temporary Majority Victory Banner Objective worth 2 Victory Banners for the side that occupies the absolute majority of these hexes at the start of the turn (Temporary Majority Victory Banner Turn Start)"

So, not 2 vps for each town hex...
A tiny detail with a major consequence.

I have not seen these games. Can this significant error be addressed by resuming the affected games, I wonder?

Mark
RiverWanderer replied the topic:
6 months 3 weeks ago
Round 2, Game 2, Laon (French Left):

DawnReader, Prussians. 7 banners
RiverWanderer, French. 9 banners

Aggressive opening from the Prussians against the French left, eventually held by the French, with cavalry support and banners conceded on both sides.

Activity then moved towards the centre of the board, where French and Prussian cavalry manoeuvred for advantage and mixed it up with infantry on both sides around the central towns. This phase resolved with the French cavalry withdrawing from the action whilst one of the Prussian cavalry units retired to the banner track.

Now action got hot on the French right. French Lancers failed to touch the Prussian artillery and were soon eliminated. Young Guard suffered a one-roll elimination from Prussian Cuiraissers, who fell in their turn to the Old Guard. The game was now closing on the final show down, with French in control of the majority (2) Victory Banners.

A brave Bayonet Charge from Prussian infantry, failed to hit the mark, the attackers being reduced on good battle-backs. However, the French erred in choosing a Combined Arms attack in attempting to end the game and fell victim to Battlefield Smoke.

This breathing space allowed the Prussians another chance, which they choose to make "Cold Steel" - a powerful card when you have 3 (albeit depleted) Prussian Line Infantry in contact. The first attack gained two banners; an unfortunate Leader hit following the elimination of the target unit (Horse Artillery). The French were more lucky on the second, the unit surviving and eliminating the attacking single block Prussian Line to end the game.

Log file (module v4.1):

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File Name: OT24-P417-2.vlog
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Aleksander (DawnReader) will report game 1 which ended 9:7 in his (French) favour.
Kandras78 replied the topic:
6 months 3 weeks ago
Reading through the reports I have the impression that some battles were decided by misinterpretation of the town victory objective in the scenario.

"The town hexes form a Temporary Majority Victory Banner Objective worth 2 Victory Banners for the side that occupies the absolute majority of these hexes at the start of the turn (Temporary Majority Victory Banner Turn Start)"

So, not 2 vps for each town hex...
A tiny detail with a major consequence.
Mark-McG replied the topic:
6 months 3 weeks ago
Deadline of 30 Sept is approaching..  get matches played and reported please
jfardette replied the topic:
6 months 4 weeks ago
The second game of Laon found the overconfident Old Guard advancing on the Prussians, only to be destroyed when the dice started to roll. The French reacted by pushing most of their center troops to the right and eventually the weight of numbers was felt as the French began to grind down their foes. Luck figured heavily, with initial French attacks serving only to provide comic relief to the Prussians, but two dead Prussian generals evened things up. Steven's Prussians eventually conceded when real life houseguests arrived.

Steven (Prussians) - 5 (retired)
Jim (French) - 6
David I replied the topic:
7 months 1 day ago
 

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Game 2

gheintze (French)    9 banners
Davidi I (Prussians) 5 banners

I'm reporting this at Geoff's request. It was another Take Command fest for him but although I held all the Forced March and Bayonet Charges he made good use of Assault Center and well-timed Cavalry Charges. Prussians dithered early, fearing to play the March and Charge cards which restricted action to artillery shots. French slowly deployed their line and when an impetuous Cavalry Forward cuirassier ventured onto the central hill in front of the town, the French steamroller commenced. Infantry movement cards not used earlier were now deployed in headlong retreat. A bayonet charge and follow-up  outside Ardon did dispatch of the Young Guard but meanwhile two squares on the Prussian right baseline following a second successful Cavalry Charge restricted manoeuvre at the death. Fortuitously the left flank Foot Artillery were forced back into Ardon just as the Prussians were giving up the ghost, allowing the temporary majority banners to be claimed just before the French horse artillery Bombarded a square to claim the win. Geoff had to go to work,so he didn't have time to finesse me out of the towns, I suspect.

25 turns and there were no First Strikes, Infantry combat First, Cannisters or Battlefield Smoke, only a single fairly ineffectual Charge if Charged played by the doomed cuirassier.

The rematch lived up to expectations and I was very lucky to wheedle a draw. On lost block count it was Prussians 43, French 27.