Here a new test scenario with the 17x13 (BL epic) size.
I used so far the additional "MM44 Breakthrough" moving rules,
but you it works also fine with the Battlelore Epic rules,
see my post here
www.ccnapoleonics.net/index.php?option=c...d=6&id=882&Itemid=56
Battle Notes
Allies Army*
• Commander: Wellington
• 6 Command Cards
*The orange units represent the Nassau, Brunswick, Hanover and Dutch units.
Use the brown blocks and also the Portuguese National Unit Reference card and
apply all portuguesian rules for the Allied troops
French Army
• Commander: Napoleon
• 6 Command Cards
• Move First
Victory
12 Victory Banners
Special Rules
• Hougoumont, La Haye Sainte, Papelotte (with blue border) are Temporary
Victory Banner Objective Hexes (at turn start) for the French player.
These 3 objectives are all fortified farms!
• Prussian Reinforcements:
The Allies player rolls 2 dice at start of each of his turn.
For each INF symbol, the timeline for the Prussian arrival, increase by 1. If the timeline reach 8,
the prussian reinforcements arrive.
The Prussian Force consists of 2x LN, 2 RI, 1x LT, 3x LC, 1x LNCR, 1x HA and one LDR (Blücher) and 2 Iron Will Markers.
The Allies player must setup all units and Blücher (he may attached to any unit, or setup alone in a hex)
in any of the white marked hexes. All Prussians, which will ordered after this setup
because of a played command card, may move and/or battle normal.
Breakthrough Map rules
modified Rules similar Memoir44 Breakthrough.
Some cards allows additonal units anywhere on the board to move, but only to move,
not battle.
These cards shows the "on the move" lettering and the number of additional units,
which may be ordered,
Attack cards = "+1 on the move",
Probe cards = "+2 on the move",
Scout cards = "+2 on the move".
On the Move may be ordered in ANY section of the battlefield. They move as normal,
but may not battle this turn.
An unit in square formation, cannot use the "on the move" order to unsquare.