I do actually think I am going to word it so that any unit type moving in the reaction zone may be targeted. so...
Opportunity Charge
May be played when opponent moves a unit within two hexes of your cavalry unit. You may move the cavalry unit one hex adjacent to the moving unit and stop its movement. Initiate a combat immediately as the attacker before resuming the remainder of opponents movement phase. You may not play this if terrain would prohibit the cavalry unit from attacking.
Decided that this being a hasty charge, not enough impetus to give a 1 bonus die.
also note that no additional tactician cards could stack on this, so no break the square, etc...