Cavalry with ranged attack?

More
1 month 2 days ago #13486 by _piotr1987
Hello! I wondered why all cavalry in Napoleonics and Tricorne are only abble to melee. Historicaly there were units of cavalry with shooting capabilities, like dragoons. I am guessing that just a simple addition of ranged attack to some current cavalry units would probably make the game umbalanced. Did anyone tried already to invent such variants? (It would also be a good material for 8th extension!)

Please Log in or Create an account to join the conversation.

More
1 month 2 days ago #13487 by Mark-McG
I think considering the scale, and the comparitive ranges and fire volume of infantry units, the relatively small number of cavalry troopers equipped with pistols and carbines would generate a paltry amount of firepower, which is incorporated into the melee dice.
Often there is a design for effect process, so if cavalry is intended to use shock charges, having cavalry with a ranged attack is counter to that intent.

Equally, Ancients and especially Medieval, there is a significant number of cavalry with ranged attacks. My point is that it isn't the mechanic that is problematic, it is a deliberate choice in Napoleonics not include it.

I know in BattleCry (ACW) the cavalry is also "shock" cavalry, but there is a number of variants that allow cavalry to use ranged attack, and given the role of cavalry in that war, this seems perfectly reasonable.

Glory is fleeting, but obscurity is forever.
[img][/img]
The following user(s) said Thank You: Freeloading-Phill, _piotr1987

Please Log in or Create an account to join the conversation.

More
1 month 1 day ago #13495 by _piotr1987
Thanks! That explained a lot.

Please Log in or Create an account to join the conversation.

Time to create page: 0.730 seconds
Powered by Kunena Forum