210 Borodino - Shevardino Redoubt (5 September 1812)

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4 years 2 months ago #6979 by LARS
Block losses 30 French vs 27 Russian. French win scenario 10-4. 5 French units with 1 block remaining on the board.

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3 years 7 months ago #7423 by Michał-Wasil
Russians have one VB for Shevardino, but French should also have one for not occupied by Russians town hex. One town hex in Center should also be counted for it? Right or not?

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3 years 7 months ago #7424 by Mark-McG

Russians have one VB for Shevardino, but French should also have one for not occupied by Russians town hex. One town hex in Center should also be counted for it? Right or not?
at the start of the French turn 1.. yes

Glory is fleeting, but obscurity is forever.
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3 years 7 months ago - 3 years 7 months ago #7431 by Mark-McG
The French gain one Victory Banner for each French unit that exits the battlefield from any Russian baseline hex

I take this to mean as per the normal Breakthrough Banner rules

Breakthrough Objective (new)
When a player’s Victory Banner objective requires his forces to achieve a Breakthrough, each unit that exits the battlefield from an opponent’s baseline hex, gains that player one Permanent Victory Banner. To exit, the unit must be ordered and move off the battlefield. A unit must start its turn on an opponent’s baseline hex to exit off the battlefield and thereby gain a Permanent Victory Banner.

Page link: www.commandsandcolors.net/napoleonics/th...nts-expansion-6.html

In discussions around other C&C games, the movement need not be directly off the map. As long as the unit was ordered on the opponent's baseline requirement is met, the unit can move and battle and still exit in that turn, which typically would apply to cavalry only.

Glory is fleeting, but obscurity is forever.
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Last edit: 3 years 7 months ago by Mark-McG.

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2 years 1 month ago #8097 by Pevans
Evert and I have arrived at the Battle of Borodino. I play the Russians first and started the scenario with the Mother Russia roll. This let me add an extra block to the two Line infantry in the centre and one on the right, the Light infantry on the left and the artillery in the redoubt. Looking good, I thought.

The French advanced determinedly on the left, their musket fire driving the Russians out of the town and eliminating a Light infantry. {That makes the score 1:4, the French now on three for the empty town hexes and the Russians one for the redoubt.}

A foray by French cavalry on the left put a Light infantry into square while the Russians re-occupied a bit of the town. {1:3}

The French continued to push forward on both flanks, removing the Russian square. {1:4}

Then they surged on the right, knocking out two more Light infantry to leave the Russians with nothing on that flank. {Evert used a "Bayonet Charge" to take the score to 1:6.}

Russian gunfire battered the French on the right, pushing them back to leave one unsupported Line infantry that the Russian Heavy cavalry finished off. However, an equally isolated Russian Light infantry in the centre fell to the French infantry. {2:7}

Continued fire from the Russians finished off another Line infantry and began to push the French out of the town. {3:7}

French Light cavalry hurtled into the middle of Russian troops in the centre and centre-right, one Line infantry forming square while those under Prince Gorchakov took a battering. General Emmanuel's Heavy cavalry took out the French horsemen centre-right. {4:7}

Emmanuel's men carried on, eliminating what was left of a French Light infantry on the right and then thumping another Light cavalry - though taking casualties in the process. While Russian Line infantry on the left finished off the French Light infantry hiding in the woods. {6:7}

On the left, French muskets drove the Russians out of the last part of the town they held. Then, supported by artillery, the French Light cavalry on the right rode over what was left of Emmanuel's Heavies, the General falling with his men. {A banner for the empty town hex takes the score to 6:10 and a win for Evert's French.}

That was quite a fight, with Evert making the early running. My come-back was short-lived, though, as I just couldn't regain the town hexes that were giving the French banners. Interestingly, the redoubt was never threatened. It's tough winkling infantry out of towns, so Evert's early success in pushing the Russians out served him very well.

Pevans

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2 years 1 month ago #8098 by Pevans
Time for my re-match with Evert and his turn to play the Russians. His Mother Russia roll let him add a block to a Line infantry in the centre and one on the left, plus the Light infantry in the town front and centre.

While the Russians occupied the vacant part of the town, the advancing French drove the Russian Light infantry out of the nearest part of the town and eliminated the Light infantry in the woods alongside. {That takes the score to 2:1, including one for the French from the one vacant town hex and one for the Russians for the redoubt.}

On the left, the French infantry attacked the town, eliminating a Light infantry to occupy one part of Shevardino. {A "Force March" lets the French left surge forward. That's 3:1 and 4:1 if the Russians don't re-take the town hex.}

A Russian Line infantry moved forward to re-occupy the woods in the centre, only to be killed off by the French infantry. A French Line occupied another part of the town, too. {5:1}

The Russians re-grouped in the centre, forcing the French back out of the town for the Horse artillery to set up in. {4:1} On the right, the French artillery completed its destruction of a Russian Line unit. {5:1}

Then the French artillery on the centre eliminated the Russian Horse guns in the town. {"Bombard" is so useful - 6:1, and 7:1 when another vacant town hex kicks in.}

The attrition of the Russian musketry began to have an effect as they removed Light infantry on the right and in the centre. {7:3}

The French right launched an assault, starting to clear the Russian Light infantry out of the woods. {8:3}

Then the Russian cavalry piled in again, on both left and right, removing the French artillery on the right and putting infantry into square on both flanks. {A "Cavalry Charge" from Evert makes it 8:4.}

A cavalry battle developed on the right, the Russian Heavies falling to the French Lights. {9:4 - just one more needed for a French victory.}

Russian infantry moved up on the left to re-occupy part of the town. {8:4} But the second Light infantry on the right fell to the French attack, Gen Emmanuel fleeing the battlefield. {9:4}

The Russian Cuirassiers demolished French Light cavalry on the right and Grenadiers polished off the French square on the left. {9:6}

Fighting back against the Grenadiers, the French infantry came off worse, leaving weakened units to be finished off as more Russian Grenadiers arrived. {Evert got more hits on his battle backs than I did on my attacks and it's 9:8!}

The French continued to press on the left, only to lose another Line infantry, Gen Friant escaping, {9:9} and then another. {9:10 and it's all over.}

Wow! At 9:4, I thought it was in the bag, but the dice deserted me. I couldn't hit a thing and Evert was suddenly hitting everything. A rare Russian victory gave Evert wins from both sides and an aggregate score of 14:20. Wow again!

Pevans

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