MT1 First shots

More
8 months 3 weeks ago #296 by Mark-McG
Replied by Mark-McG on topic MT1 First shots
With 2 matches left, there is now no possible results that can change the rankings of the top 4, who now progress to the Semi-Final

1. toganalper 190 pts
2. Gonzo 187 pts
3. Mark-McG 169 pts
4. rjvonline 166 pts

Semi-Finals are
1 vs 4
2 vs 3
Scenario is #17: Evacuation (BD 16-0831)

I'll post the draw in a table shortly

Please Log in or Create an account to join the conversation.

More
8 months 3 weeks ago #297 by Mark-McG
Replied by Mark-McG on topic MT1 First shots
In the Semi-Final scenario, this special rule is in play

• Support vessels are purchased in this scenario. Both faction players purchase 25 points of support vessels. In addition to its support vessels, the Confederation faction will deploy 2 transport units.

For the purposes of this tournament, the restriction on purchasing basic units (Battleships, Crusiers, Destroyers and Fighters) is still in force. 25 points can be spent on those classes of ships, and the Transports are extras.

Please Log in or Create an account to join the conversation.

More
8 months 3 weeks ago #298 by rjvonline
Replied by rjvonline on topic MT1 First shots
Semi-final scenario - 1st leg

Renaud v Togan

The dice gods gave me the Confederation and the card gods TF #7 to which I added 1 cruiser, 3 fighters and 2 star tokens, while Togan got TF #12 to which he added a battleship and 2 fighters. I went first with a Probe Center to place my Flagship and a heavy cruiser on the planet. Togan had planned to go after the planet with his Heavy Battleship and battleship plus a heavy cruiser and a fighter on that flank that moved immediately. Poor shooting on my part plus Ambush, Interception and First Strike on Togan's part led to his taking a significant lead in VP. Fortunately, I was able to prevent him from entering the planet (he never scored a VP there), especially as I destroyed his heavy battleship at range. And then a warp charge allowed me to clean up my left flank with my battleship and the 2 transports. Then I was able to use Light Speed to bring these 3 on his rear line, with their flank somewhat protected by an asteroid field. I also brought my flagship forward 1 hex from his rear line. He played a center card to and a warp attack to bring his flagship against my battleship but could only scored 1 hit. Likewise he brought his heavy cruiser and a fighter against my flagship, but could only score 1 hit. The following turn, a Battleline move took my battleship and transports out (10 VP), giving me a 21 (23) to 15 victory. Return match tomorrow (Wednesday).

Please Log in or Create an account to join the conversation.

More
8 months 2 weeks ago #300 by rjvonline
Replied by rjvonline on topic MT1 First shots
Semi-final scenario - 2ndleg

Renaud v Togan

As the Commonwealth, I got TF #2, adding 1 DD, 4 fighters and 1 star token, while Togan got #3 and added 1 BB and 1 fighter, IIRC. I placed 2 DD on my right, the flagship, 1 BB, 1 CL and 2 fighters in the center, and 1 BB, 1 CL and 2 fighters on my left. Togan had a bunch of CL and his transports in the center, along with 1 BB, and he had positioned his Flagship, 1 DD and 2 fighters forward on his right. We tied on cards for first play, but he got the tie-breaker and aggressively moved his Flagship, fighter and DD on his right. He eventually was able to exit 1 fighter and his Flagship took my weakened BB with a double-hit. It was the first of three capital ships to leave a trail of debris in space. I managed to stem the tide on my left, taking down some small ships and placing 1 hit on the Flagship, but then again the latter was able to double-hit my BB that came from the center to help out, leaving another maelstrom of debris in space. Still, Togan could not make any real progress on his right, so he tried to go left, with one heavy fighter making it to my last row courtesy of a Move-Fight-Move, with 2 other fighters achieving the same on his right, but I was eventually able to kill them all before they existed. My flagship rthen was able rto deliver a double hit to his weakened Flagship, and confirm the last hit, to score 8 VPs, leaving me 4 VPs from 21, while Togan was at 15. His left attac then eliminated one of my DDs to tie me at 18, but then I attacked on my left with 1 fighter (in contact) and--after much hesitation--my 1-hit CL at range 2. Phase Interception disposed of the fighter (1 hit, 2 RA, another hit going thru Asteroids, leaving 1 hit), but my CL got the kill on his CL, bringing me to 21 VPs.

Togan's bold move on my left, and his killing my 2 BBs, certainly made me sweat, but I had enough to sop him and then I got the lucky double-hit on his BB and the no less lucky confirmation hit to put him in a hole he could not come back from (as it already gave me the match decision, if not the game).

Awaiting the other finalist!

Please Log in or Create an account to join the conversation.

More
8 months 1 week ago - 8 months 1 week ago #301 by Mark-McG
Replied by Mark-McG on topic MT1 First shots
Semi-Final 1
Gonzo (Commonwealth) 12 points
Mark McG (Confederation) 21 points

Confederation set the  pace for the game pushing to exit the transports on the left. This meant the right flank was quiet, and ergo the planet control was never in jeapardy.
First transport got close to the edge but was destroyed, aalong with 3 CW Fighter units, so a net win. Then a tussle in the centre involved essentially 2 battle line blasting at each other, with the CF getting the  better of the deal, and in particular destroying the CW Flagship. 

Something to note is that when confirming hits on Capital ships, it is ONLY the hits left over after the hits used on CAPs. I got this wrong, but the die favoured me anyway.
There is a BGG FOrum response from Charlie Heckman, who is a in the Borg playtest group, so I take it as official
boardgamegeek.com/thread/2185477/hitting-a-flagship
 

File Attachment:

File Name: sf1.vlog
File Size:115 KB
Last edit: 8 months 1 week ago by Mark-McG.

Please Log in or Create an account to join the conversation.

More
7 months 4 weeks ago - 7 months 4 weeks ago #303 by Mark-McG
Replied by Mark-McG on topic MT1 First shots
Semi-Final 2
Mark McG (Commonwealth) 13 points
Gonzo (Confederation) 14 (21) points


First moves were a fighter battle around the planet, which went most of the game. Both sides deployed out to the other flank, with Joe ultimately getting the better of this section. My major move was using the Light Speed Command card to launch my capital ships into his centre where they eliminated the Transports and some Strike class ships, and if I had more centre cards this could have been decisive, but they had to struggle with the sectionless cards to keep fighting (though Light up the Stars was a good time).

Interesting game in that neither of the planet control or exit victory objectives came into play (for VP).
Game ended with Joe getting 8 kills, worth 14VP, whilst I had 7 kills worth 13VP. Obviously this means the average VP per kill was below 2, and a lot of the kills were Fighter units, around 50% each side. I'll return to this in another post. End of the match, which ever way the scoring went I got 13VP in Match 2, which was 1 better than Joe in Match 1.
 

File Attachment:

File Name: sf2.vlog
File Size:119 KB
Last edit: 7 months 4 weeks ago by Mark-McG.

Please Log in or Create an account to join the conversation.

More
7 months 4 weeks ago #304 by Mark-McG
Replied by Mark-McG on topic MT1 First shots

Not to take these things too seriously, but I don't think that simply counting VPs is necessarily the way to go to figure out tournament rankings given that some games finish because of the 8 kills rule, others because 21+ VPs are scored. If it were me I would use th exact same system as for the other C&C tournaments: 3 pts for 2 wins, 2 pts for 1 win but more VPs, 1 pt for 1 win but fewer VPs, 1.5 for 1 win with a VP tie.
Having played around a bit with the VP scoring system, I think that the above method is a better system, encourages  8 kill wins, and discourages any potential gaming of the VP risk taking, especially in the 2nd matches.
VPs as a tie-breaker when both sides score a victory each seems fine, but as a raw scoring method I think it has problems in a tournament. In particular I think a victor in a low scoring match could miss out vs higher scoring match losers. I think people should play to win, not play for most VP, or conversely, to lose for the cheapest VP. 

Please Log in or Create an account to join the conversation.

More
7 months 2 weeks ago - 7 months 2 weeks ago #305 by Mark-McG
Replied by Mark-McG on topic MT1 First shots
Finals Match 1
Scenario: #19: Meteor dodge (BD 16-0924)
Mark McG (Commonwealth) 21 points
Renaud (Confederation) 14 points

This scenario has every VP scoring it seems, plus Meteors, which are enough to make my head swim. There is Planet control, clearing a sector, Breakthrough VP, VP for eliminating units, and VP for eliminating Meteors. The Meteors also eliminate planet control VP as they pass through, and in this game we both lost 6VP in planet control from Meteors.

Meteors tend to move across the middle of the map, though a fair number crossed in Renauds space, which made him dodge, and me relectant to breakthrough. In the beginning we tussled over the planets, but with the meteors flying through we ended up with a planet each, both stripped by meteors.

My big move was to push on my Right, and promptly ran out of cards, but Renauds attacks here were poor, and my battlebacks were better. So he ran himself out here though his attacks.. I wished I could move here. I did get 9 planet control VP here, and 1VP for clearing this sector, thanks to the battlebacks.

Nothing much happened in the centre, and the Commonwealth push on my left was pushed off the planet, and wrote down his capital ships but failed to eliminate. Renaud scored 6 planet control VP here.

End scores were
Commonwealth 11VP eliminations (3 Destroyers, 2 Fighters), 9 planet control VP and 1 clearing sector VP
Confederation 8VP of eliminations (4 Fighters and a Heavy Destroyer), 6 planet control VP, and a Battleship poised to exit on my Left.

Took us about 2.5 to 3 hours (and 3 attempts) to get this game in. I think the re-match will run quicker now we are across the Meteor rules. I need to add d6 rolls to the module.!
 

File Attachment:

File Name: f1.vlog
File Size:28 KB
 

File Attachment:

File Name: f1pt2.vlog
File Size:138 KB
Last edit: 7 months 2 weeks ago by Mark-McG.

Please Log in or Create an account to join the conversation.

More
7 months 1 week ago - 7 months 1 week ago #306 by Mark-McG
Replied by Mark-McG on topic MT1 First shots
Finals Match 2
Scenario:  #19: Meteor dodge (BD 16-0924)
Mark McG (Confederation) 21 points
Renaud (Commonwealth) 11 points

If match 1 was the clash of fighters, match 2 was the clash of the heavies. I opened with Scout to control the meteor entry area, placing it on the flank away from my heavy ships. This was wise as it turned out. My opening 1 move was moving up a centre Heavy Battleship which fired off a Proton torpedo at a DD, and got 3 hits out of 5, eliminating the DD. Fantastic (and lucky) opening move.

Next moves were around the planets, with Renaud taking up control. A clash of battleships on the right was short and bloody. Commonwealth BB used Phasers to get 2 hits on 5d, whilst the Confed BB used Super Phasers to get 3 hits on 3d. Ultimately the Confed BB would also be destroyed, for an equal exchange.

The meteors were starting to fly on the left, and I rolled up 2 meteors, on rows 9 & 10, which was directly in line with Renauds right flank. Both were fast moving, so hit before he could react. Lot of Red Alerts, and a few hits on that flank, but he surged onto the planet none the less, and eliminated a meteor shower. Unfortunately he overlooked the greater danger stacked under his ship, which went on to cause further damage. With vulnerability and chaos on that flank, the Confed Heavy BB warp attacked forwards , causing a DD to Warp escape. With the Confed BB amidst the enemy flank, meteors zooming around, Renaud attacked with his strike ships, encircling the BB. Out of 11 dice, he got 1 hit, with the BB ambushing a DD and destroying it. 

Final moves were the BB heading to breakthough, and the coup de grace was a battle on the planet destroying a Heavy Fighter for the final points. 

My 21 points was 14 in kills (1 BB, 2xDD, and a HFTR), plus 7 breakthrough
Renaud scored 2 meteor hits, 3 planet control, and 6 for the BB eliminated.

Much quicker game, 1.5 hours roughly. Some great games, and I hope you all enjoyed the tournament. 
 

File Attachment:

File Name: f2.vlog
File Size:87 KB
Last edit: 7 months 1 week ago by Mark-McG.

Please Log in or Create an account to join the conversation.

Time to create page: 1.285 seconds