The Event System

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1 year 4 months ago - 1 year 4 months ago #216 by Dorward
The Event System was created by Dorward
The Event System
To add some variety to the game, we elaborated the Event System that allows create a certain unexpected situation on a battlefield.
To randomize events locations, we used two d12 and indicated each hex on a map with a two-positioned number: first two figures indicate the row and last two figures indicate the sector in this raw.
Therefore, to determine in which sector this event appears just make a roll of first d12 for the row and second d12 for the sector (for example, if first result is 7, this means that event is in the 7th row, and if second result is 9, this means the event is in the 9th hex of the 7th row – the corresponding sector on the map is indicated as 07-09).
Six hexes indicated with white dots are considered as “free of events hexes”.
The very event is determined with event cards. There are three categories of events: neutral (nothing happens), natural (like the black hole) and Third Force (the force that hostile to both players).Each player in his turn draws a card from the event pile and, if this is event of 2nd or 3rd category, makes a roll of two d12 to determine where this event takes place. In case if the result of first roll is 12, nothing happens despite the drawn event card.
Descriptions of neutral and natural events are on their cards. If the drawn event card belongs to the Third Force category, see the Third Force Units Behavior section.

Third Force Units Behavior
If the event card indicated with the name of Third Force (TF) combat vessel is drawn, the player has to roll event dice and determine the sector where this unit appears.
If this hex is already occupied by another unit, the player who drew this card may place the TF unit in any adjacent hex at its discretion.
The TF vessel at once attacks any unit in adjacent hex despite of the unit’s faction in a close quarter combat (the attacking roll is made by a player of the opposite faction).
If there are no units in adjacent hexes, the TF vessel moves toward the closest unit on the line of sight despite of the unit’s faction and attacks it (in a close quarter combat or ranged combat depending on their mutual positions – the attacking roll is made by a player of the opposite faction).
If two or more units of different factions are on the same distance from the TF vessel on the line of sight, the player who drew the card decides which unit will be attacked.
If the TF vessel is not eliminated in this turn, it continues its activity during next turns attacking closest units of any faction according to mentioned above rules.
The player who eliminates the TF vessel gains no victory points but a number of stars indicated in the event card.
If a unit of any faction is eliminated by the TF vessel, victory points for this are gained by the player of the opposite faction.
Each drawn TF combat vessel event card adds the next TF vessel to the field until all of them will be eliminated.
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1 year 3 months ago #224 by Dorward
Replied by Dorward on topic The Event System
The starting version of the Event System. If you use TTS (Tabletop Simulator), you can try it here:  steamcommunity.com/sharedfiles/filedetails/?id=3123139294
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