At the start of a turn a player must play a command card from his hand. Place it face up in front of you and read it aloud. Command cards are used to order a player’s units to move, battle, or do something special.
There are two types of command cards, sector cards and tactic cards.
Sector Command Card: A sector command card is recognizable by an iconic representation of the battlefield on the card. Each sector card is used to order a set number of units in a sector or a combination of sectors of the battlefield, highlighted by an arrow and a number.
Tactic Command Card: A tactic command card orders units across the battlefield in any sector and may allow the ordered units to move and/or battle in ways not normally allowed by the basic rules.
If a player is ever in a situation where none of a player’s units can be ordered by the command card just played, disregard phases 2 through 4 of the game turn and go directly to the End of Turn phase.