After playing a command card, announce which corresponding units will receive orders.

Note: To help track which units are ordered, players may wish to place a battle die on the hex with each ordered unit. After the unit completes its actions in the turn (movement and/or battle), the die is removed.

  • Only those units that are issued an order may move and/or battle during a turn.
  • Figures grouped together on the same hex form a unit.
  • Only one order may be given to a unit during the course of a turn.
  • When a unit is on a hex with a dotted line, the unit may be ordered from either the wing or centre sector.
  • When a sector command card issues more orders in a given sector of the battlefield than the number of units in that sector, those additional orders are lost.
  • When a tactic command card issues more orders than the number and/or type of units deployed, those additional orders are lost.

Remove a Red Alert Marker

During Phase 2 Order Units, a player may choose to spend star token(s) to remove a red alert marker from any units.

  • Spend 1 star token to remove a red alert marker from an ordered unit with a red alert marker.
  • Spend 2 star tokens to remove a red alert marker from a unit that is not being ordered this turn.

When the red alert marker is removed, the unit will again function as normal.