Movements are announced and made sequentially, one ordered unit at a time in the sequence of a player’s choice. A player must complete one unit’s movement before beginning another.

UNIT MOVEMENT

  • A unit may only move once per turn.
  • A unit that is ordered does not have to move.
  • Ordered units may move from one sector of the battlefield into another.
  • A unit may never move onto any of the half-hexes that border the sides of the battlefield.
  • A unit may only move off the battlefield’s baseline hexes when explicitly allowed in the scenario notes.
  • Two units may not occupy the same hex.
  • When moving a unit, the unit may not normally move onto or through a hex occupied by a friendly unit and/or an enemy unit.
  • A unit may not split off individual ship figures from the unit; the figures of a unit must stay together and always move as a group.
  • A unit that is reduced through casualties may not combine with another unit.
  • Some space features will impact unit movement and may prevent a unit from moving its full distance and/or battling.
  • Red alert retire movement rules vary slightly from ordered unit movement. See the “Red Alert” rules section.

STARSHIP MOVEMENT

Capital Class

  • A flagship along with its cap fighters will move 1 hex at sub-light speed.
  • A heavy battleship squadron or a standard battleship squadron will move 2 hexes at sub-light speed.

Strike Class

  • A heavy cruiser squadron or a standard cruiser squadron will move 2 hexes at sub-light speed.
  • A heavy destroyer squadron or a standard destroyer squadron will move 2 hexes at sub-light speed.

Note: Both heavy and standard destroyer units may warp speed at 3 hexes, when the warp movement places the destroyer unit adjacent to an enemy unit and the destroyer unit is able to close quarters combat.

Fighter Class

  • A heavy fighter squadron or a standard fighter squadron will move 4 hexes at sub-light speed.

Basic Star Play Action: Full Impulse – A player may spend 2 star tokens to move a unit at full impulse speed, which is 1 hex more than the unit’s listed sublight movement.

Note: A destroyer unit that is making a warp movement cannot be ordered to move at full impulse.