G37 SEKIGEHARA 1600AD (East of Mt. Nangu)

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3 years 9 months ago #749 by Mark-McG
HISTORY DETAILSEast of Mount Nangu, Asano Yukinaga, hearing...

G37 SEKIGEHARA 1600AD (East of Mt. Nangu)

“I dreamt of worldly success once.”
― Miyamoto Musashi

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3 years 8 months ago - 3 years 8 months ago #778 by Mark-McG
So my understanding of the Special rule is that the Mori are the 3 RED units on the baseline on the Left, and the Chosokabe are the 2 RED units on the baseline on the Right.
 
Some BGG questions and my answers
boardgamegeek.com/thread/2671510/scenario-37-special-rules

a) move, but are moved along the baseline, or pushed back onto the baseline? My view is once released, they stay released, but their passivity might be rectivated by a setback
A1: Once released, stays released

b) are attacked on the baseline before being activated? Do they become active? If not, can they battleback?
A2: If attacked may battle back, but are not released

c) the wording of the rule is a bit cryptic, "given an order to move off the baseline" , so can they be given an order to combat, or to move along the baseline?
A3: Can be ordered to battle normally, but not move at all. The no movement restriction is primarily to keep the Command card release instructions sensible.

d) May the Mori and Chosokabe leaders be ordered to detach from their units and move independently to join/support allied units?
A4: Yes, with an Order 1 card.

“I dreamt of worldly success once.”
― Miyamoto Musashi
Last edit: 3 years 8 months ago by Mark-McG.

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3 years 8 months ago #782 by Mark-McG
Official answers

• Once a unit is order by the play of an "Order One Unit" Command card, the unit can be ordered as normal on the following turns.
• If one of these units is attacked the unit may battle back. Note: A unit does not have to be order to battle back, therefore it is not yet considered ordered and the unit can NOT be ordered as normal on the following turns.
• Until one of these units is ordered by the play of an "Order One Unit" Command card, the unit can NOT be ordered to move or battle.
• Until a leader with one of these units is ordered by the play of an "Order One Unit" Command card, the leader can NOT be ordered to separate and move.

www.boardgamegeek.com/thread/2671510/article/38245803#38245803

“I dreamt of worldly success once.”
― Miyamoto Musashi

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2 months 1 week ago #1116 by NightOwl3
My plan was to rush up my center troops and try to overrun him quickly. I had three samurai units to his one, and one of mine was a Cav. unit. I did so, but he countered by pulling his troops back. With some good shots his troops were scattered so I went in to kill his leader using my Cav. However, Judd hit me a personal challenge. He had never killed me with one of these, and did it as a last option. The dice was 6 for Judd and 8 for me. Judd rolled two swords to my one and took my head. My leader was dead. There was no banner, but I lost a card from my hand. I still had the Cav unit, but with no leader, the unit was not a effective. His samurai unit was weak but not dead. From here thing got really wonky. He formed a nice group of ranged units and picked off one of my samurai, and kept me from attacking boldly on my left trying to reposition my troops. At this point there were sill not Scout cards for Judd which was helpful.

However, Judd played a Infantry Onslaught card with Spirit of the Wind Dragon card and charged into my units on my left. He did not get the kills he needed. But he chased my men back towards my baseline. Another one of my Samurai unit took over and marched toward his right baseline. I was hoping to pick up a few units and maybe attack the baseline hoping for a flag. Then boom, Judd got his Scout card and a Samurai unit on his right moved out. I was able to kill a blue unit and take ground. At this point Judd was just one banner away from winning. However, my samurai and leader survived multiple attacks to come back and kill two units and a leader to win the game. It should not have happened. I win 5-3 in a blaze of glory.

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